gfxgfx
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
gfx gfx
gfx
572363 Posts in 510035 Topics by 8218 Members - Latest Member: zaq003 September 07, 2024, 08:46:56 pm
*
gfx*HomeHelpSearchCalendarLoginRegistergfx
gfxgfx
0 Members and 1 Guest are viewing this topic.       « previous next »
Pages: 1 [2] Print
Author Topic: Rust  (Read 18428 times)
Morden Tral
Administrator
1337+
*

E-Cock: 128
Offline Offline

Posts: 9684



« Reply #15 on: December 28, 2013, 01:41:23 am »

Its because they are getting attacked
Logged

Jekate
Expert
***

E-Cock: 1
Offline Offline

Posts: 311



« Reply #16 on: December 28, 2013, 09:07:39 am »

Smacks I had to kill you. You left your character logged in, so you'd eventually die of hunger and your stuff would despawn after a while.
Logged
Morden Tral
Administrator
1337+
*

E-Cock: 128
Offline Offline

Posts: 9684



« Reply #17 on: December 29, 2013, 01:11:15 pm »

Update out, had to shutdown server for it for a bit.
Logged

Morden Tral
Administrator
1337+
*

E-Cock: 128
Offline Offline

Posts: 9684



« Reply #18 on: January 02, 2014, 01:37:11 pm »

Game is officially exploitable by the lowest common denominator until patched.....


Code:
1. Find a door you don't like and exit game

2. Move mesh.000 + all the texture files from inside the game directory to some other folder.

3. Relaunch game, hit f1, enter the IP.

4. Walk through door.

5. Exit game, put the files back, relaunch game.

This means that collision really is client side, and that nulling the collision call means that we can walk right through the fucking walls at any point. Garry "fixed" ghosting by testing along a movement over time for collision (client side >.<), which means just not having it test for collision is a work around.

I assume that this was to avoid having to add new packet sends to and from the server since they are being so frugal with them as they are.
Logged

Imm0Rtal
Global Moderator
1337+
*

E-Cock: -17
Offline Offline

Posts: 3069


Shady@Noxhub.net


« Reply #19 on: January 06, 2014, 07:39:07 am »

Game is officially exploitable by the lowest common denominator until patched.....


Code:
1. Find a door you don't like and exit game

2. Move mesh.000 + all the texture files from inside the game directory to some other folder.

3. Relaunch game, hit f1, enter the IP.

4. Walk through door.

5. Exit game, put the files back, relaunch game.

This means that collision really is client side, and that nulling the collision call means that we can walk right through the fucking walls at any point. Garry "fixed" ghosting by testing along a movement over time for collision (client side >.<), which means just not having it test for collision is a work around.

I assume that this was to avoid having to add new packet sends to and from the server since they are being so frugal with them as they are.

Guys remember how hard base raiding was before we exploited the shit of this? those were the days..
Logged


Morden Tral
Administrator
1337+
*

E-Cock: 128
Offline Offline

Posts: 9684



« Reply #20 on: January 06, 2014, 12:35:32 pm »

Hey our server is still legit and played legit. For now it is still fun.
Logged

Imm0Rtal
Global Moderator
1337+
*

E-Cock: -17
Offline Offline

Posts: 3069


Shady@Noxhub.net


« Reply #21 on: January 06, 2014, 08:20:22 pm »

Yup.. Considering the 3 most heavy abusers of that hack are us.. and we refuse to hack in our own server..

I guess our server is the best place to play.. Although I think I am done with Rust until some more content updates are done.
Logged


xSeven
Initiate
*

E-Cock: 0
Offline Offline

Posts: 28


« Reply #22 on: January 08, 2014, 01:12:38 am »

such a great game, waiting on updates and the hacking fixes before I start back up again
Logged
Imm0Rtal
Global Moderator
1337+
*

E-Cock: -17
Offline Offline

Posts: 3069


Shady@Noxhub.net


« Reply #23 on: January 08, 2014, 08:35:44 pm »

such a great game, waiting on updates and the hacking fixes before I start back up again

I Raided your shit by no clipping through the door. Thx bro
Logged


xSeven
Initiate
*

E-Cock: 0
Offline Offline

Posts: 28


« Reply #24 on: January 10, 2014, 12:06:00 am »

np bro, its rust whats mine is yours
Logged
Morden Tral
Administrator
1337+
*

E-Cock: 128
Offline Offline

Posts: 9684



« Reply #25 on: January 10, 2014, 03:03:40 pm »

No clipping is fixed, looting through walls is fixed, aimbots and speedhacks still work but the majority of the users of those just got VAC banned and they will never be as common as before since the users will keep having to buy new accounts.

Good patch was good, now return to the fold Seven.
Logged

xSeven
Initiate
*

E-Cock: 0
Offline Offline

Posts: 28


« Reply #26 on: January 11, 2014, 03:03:23 am »

yea i will play some this weekend for sure
Logged
Imm0Rtal
Global Moderator
1337+
*

E-Cock: -17
Offline Offline

Posts: 3069


Shady@Noxhub.net


« Reply #27 on: January 15, 2014, 07:46:27 pm »

Helicopters are done..

WIKA WIKA WIKA WIKA
Logged


Morden Tral
Administrator
1337+
*

E-Cock: 128
Offline Offline

Posts: 9684



« Reply #28 on: January 15, 2014, 08:45:47 pm »

And heli weapons....no idea how the fuck those fit into his "lets remove guns and keep it low tech" current design concept. Patch isn't supposed to be until next week though.
Logged

gfx
Pages: 1 [2] Print 
gfx
Jump to:  
gfx
Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Page created in 0.138 seconds with 25 queries.
Helios Multi design by Bloc
gfx
Powered by MySQL Powered by PHP Valid XHTML 1.0! Valid CSS!