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572363 Posts in 510035 Topics by 8218 Members - Latest Member: zaq003 June 25, 2024, 01:07:24 pm
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Author Topic: Rust  (Read 17620 times)
Morden Tral
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« Reply #15 on: December 28, 2013, 01:41:23 am »

Its because they are getting attacked
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Jekate
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« Reply #16 on: December 28, 2013, 09:07:39 am »

Smacks I had to kill you. You left your character logged in, so you'd eventually die of hunger and your stuff would despawn after a while.
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Morden Tral
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« Reply #17 on: December 29, 2013, 01:11:15 pm »

Update out, had to shutdown server for it for a bit.
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Morden Tral
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« Reply #18 on: January 02, 2014, 01:37:11 pm »

Game is officially exploitable by the lowest common denominator until patched.....


Code:
1. Find a door you don't like and exit game

2. Move mesh.000 + all the texture files from inside the game directory to some other folder.

3. Relaunch game, hit f1, enter the IP.

4. Walk through door.

5. Exit game, put the files back, relaunch game.

This means that collision really is client side, and that nulling the collision call means that we can walk right through the fucking walls at any point. Garry "fixed" ghosting by testing along a movement over time for collision (client side >.<), which means just not having it test for collision is a work around.

I assume that this was to avoid having to add new packet sends to and from the server since they are being so frugal with them as they are.
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Imm0Rtal
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« Reply #19 on: January 06, 2014, 07:39:07 am »

Game is officially exploitable by the lowest common denominator until patched.....


Code:
1. Find a door you don't like and exit game

2. Move mesh.000 + all the texture files from inside the game directory to some other folder.

3. Relaunch game, hit f1, enter the IP.

4. Walk through door.

5. Exit game, put the files back, relaunch game.

This means that collision really is client side, and that nulling the collision call means that we can walk right through the fucking walls at any point. Garry "fixed" ghosting by testing along a movement over time for collision (client side >.<), which means just not having it test for collision is a work around.

I assume that this was to avoid having to add new packet sends to and from the server since they are being so frugal with them as they are.

Guys remember how hard base raiding was before we exploited the shit of this? those were the days..
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Morden Tral
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« Reply #20 on: January 06, 2014, 12:35:32 pm »

Hey our server is still legit and played legit. For now it is still fun.
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Imm0Rtal
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« Reply #21 on: January 06, 2014, 08:20:22 pm »

Yup.. Considering the 3 most heavy abusers of that hack are us.. and we refuse to hack in our own server..

I guess our server is the best place to play.. Although I think I am done with Rust until some more content updates are done.
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xSeven
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« Reply #22 on: January 08, 2014, 01:12:38 am »

such a great game, waiting on updates and the hacking fixes before I start back up again
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Imm0Rtal
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« Reply #23 on: January 08, 2014, 08:35:44 pm »

such a great game, waiting on updates and the hacking fixes before I start back up again

I Raided your shit by no clipping through the door. Thx bro
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xSeven
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« Reply #24 on: January 10, 2014, 12:06:00 am »

np bro, its rust whats mine is yours
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Morden Tral
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« Reply #25 on: January 10, 2014, 03:03:40 pm »

No clipping is fixed, looting through walls is fixed, aimbots and speedhacks still work but the majority of the users of those just got VAC banned and they will never be as common as before since the users will keep having to buy new accounts.

Good patch was good, now return to the fold Seven.
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xSeven
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« Reply #26 on: January 11, 2014, 03:03:23 am »

yea i will play some this weekend for sure
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Imm0Rtal
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« Reply #27 on: January 15, 2014, 07:46:27 pm »

Helicopters are done..

WIKA WIKA WIKA WIKA
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Morden Tral
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« Reply #28 on: January 15, 2014, 08:45:47 pm »

And heli weapons....no idea how the fuck those fit into his "lets remove guns and keep it low tech" current design concept. Patch isn't supposed to be until next week though.
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