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486115 Posts in 423787 Topics by 8218 Members - Latest Member: zaq003 January 17, 2019, 05:44:36 am
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Nox Forum  |  Nox  |  Map Editor (Moderator: KnightTemplar)  |  Map Editor FAQ
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KnightTemplar
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« Reply #15 on: August 17, 2008, 07:25:07 pm »

You need to place the map in the maps directory in your nox directory. You also need to give the map a folder of its own. For instance, Estate is in Nox/maps/estate/estate.map. If its over 8 character it won't show up anymore.
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Imm0Rtal
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« Reply #16 on: November 24, 2009, 05:28:09 pm »

Terrible would be a step up from the shit in your post.
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Agustoc
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« Reply #17 on: February 23, 2010, 10:23:54 pm »

hi I'm new here and I started with the map editor I am from Argentina and I have started to download all the programs I think everything but what I have found is where you place the maps, I read that we should put the folder maps for example ogre (folder) ogro.map inside and I wonder if the campaigns can be edited to make the game more difficult, I hope some help because I am using the google translator. grin
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#zx.pr0jk
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« Reply #18 on: February 23, 2010, 11:22:34 pm »

The map editor can be used to make entirely original maps.
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Morden Tral
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« Reply #19 on: February 23, 2010, 11:23:59 pm »

It can also edit the campaigns if you want to do that.


Just open one of the maps from the nox directory, for example War01a is the first warrior level.
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Agustoc
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« Reply #20 on: February 24, 2010, 06:36:15 pm »

If I could edit and game maps thing is not that I'm wrong when I put the map for example the war01 entered the game before you exit and loads me back to the menu on the other hand I can not do not know, is how to add maps to play on sand or network and the elimination or capture the flag can not add them.

pd if I can leave any map of the game and edited by serially help you thanks and greetings  grin grin
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kayden997
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« Reply #21 on: February 27, 2010, 12:31:19 pm »

don't you just go to your lttle map info thingy where you chose if it's CTF or others?

It can also edit the campaigns if you want to do that.


Just open one of the maps from the nox directory, for example War01a is the first warrior level.
I tried you remake the whole warrior campaign, to make it more intense and skill challenging. But when I got to War3a.map the whole thing crashed when you go down the pit to War3b.map. I had a lot of enemies in War1 and War2 maps, so idk if that was the problem. Anyways, that was history.
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Agustoc
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« Reply #22 on: March 11, 2010, 10:28:03 pm »

What happens is that if I could edit the map or maps of campaigns such as sand, in the first case (the campaign) when I start a new game automatically accept the character put me to the menu.
And in the case of the other maps (capture the flag, etc.) do not appear on the panel or the list I have added new map.
I hope some response, Greetings! grin
Posted on: March 03, 2010, 02:31:27 AM
Finally I add the modified maps of the campaigns, I would love, to tell me any manager: Dr. Zoa, Morden Tral or someone else if there is any tutorial or the basic things you should know in order to develop a comprehensive campaign that put me links I find it very difficult to find things that not a lot of English. Thanks for all greetings ...  grin
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dellx
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« Reply #23 on: March 13, 2010, 02:14:20 pm »


"The map editor can be used to make entirely original maps."

Dose that mean i can change spell icons (say to colourfull icons) change armor looks, character and enviorment ?




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#zx.pr0jk
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« Reply #24 on: March 13, 2010, 02:29:45 pm »

I said original maps. Not original content. But you can do all those things with the Nox Mod Suite. If you create enough images for animations, and distribute your modded gamefiles, you can create an entirely new weapon.
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Morden Tral
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« Reply #25 on: March 13, 2010, 02:58:34 pm »

I'm not sure if the modsuite that I have currently in the public domain is the one with the fixed image insertion routines. I know it can do it, just one version had some errors and would mess up about 10% of the time. Honestly I don't have the source anymore to it unless it is on my old computer.

Regardless combining the noxpacker tool to edit item properties / make new items with the video.bag viewer from the modsuite and the mapeditor you could technically make a new game. Technically.....but there are far easier ways to make games then modifying nox.

for anyone else to see your new images you'd have to give them your copy of the video.bag and video.idx


For instance: www.noxhub.net/Downloads/miloavi.avi

i replaced the downward walking animation for the mechanical golem with a dancing forum member to test image modification.
« Last Edit: March 13, 2010, 03:04:09 pm by Morden Tral » Logged

Agustoc
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« Reply #26 on: March 14, 2010, 12:38:25 am »

can make a character who speaks the voice and put a picture as in the campaigns?
I need some advice for scripts where I search?
Sorry to ask something that you should know what happens is that we are just beginning to edit are four thing is that it is very difficult to get things for the nox here (Argentina).
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Morden Tral
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« Reply #27 on: March 14, 2010, 01:27:47 am »

Look at the solo maps
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Agustoc
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« Reply #28 on: March 22, 2010, 10:17:32 pm »

Hey, even I can not find where the dialogues are stored and how to change the names of the characters who speak to you and your photo, I wondered how <modbuf decoded type="System.Byte[]"> 01 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 ff 00 04 00 00 00 00 80 3f 00 00 00 3f 00 00 80 3f 00 00 00 00 00 00 00 3f 00 00 00 00 00 00 00 0f 00 5a 00 2c 00 5a 00 b4 00 00 00 5a 00 00 00 b4 00 00 00 f0 41 01 00 00 00 00 00 00 3f 0d 53 50 45 4c 4c 5f 49 4e 56 41 4c 49 44 0d 53 50 45 4c 4c 5f 49 4e 56 41 4c 49 44 0d 53 50 45 4c 4c 5f 49 4e 56 41 4c 49 44 0c 41 43 54 49 4f 4e 5f 47 55 41 52 44 04 00 00 01 ce fa ad of 00 00 00 00 88 13 01 01 00 01 02 00 00 00 </ modbuf>
why is the captain, and where variables are stored?? "
greetings
Pd: As you can pondre maps to verify that I am doing things right
 grin grin grin
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superjackfromeurtha
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« Reply #29 on: March 23, 2010, 06:58:58 am »

You don't make the dialogue of a living thing with changing his modbux, but with scripting. that means your using these functions:
SetDialog("TypeOfDialog", Character, DialogStartFunctionNumber, DialogEndFunctionNumber)
Type of dialog can be "NEXT", "NORMAL", "YESNO".
Character can be Object("yourcharacter") or a Gvar that is assigned to that object.
DialogStartFunctionNumber is the function with the TellStory().
DialogEndFunctionNumber is the function that executes other things when the dialogue ends, or just nothing which would be 'return'.
Then to give him a character image in his dialogue, you must set his picture by using the function;
StoryPic("picturestring")
For example the string can be TownsMan1Pic, you can find those strings in Other maps. (solo)
Also, tellstory() works like this; TellStory("EntranceSound:?smiley?morden:?"   ,   "TalkString")
That means i'm not sure if that is the talkstring but just put HUMANMALEEATFOOD there and you can find the talk strings in Nox.cfg.
You can find the storypic strings there too I thought?
not the picture with it.. but whatever.

hope that helps..
« Last Edit: March 23, 2010, 07:22:10 am by superjackfromeurtha » Logged

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