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572363 Posts in 510035 Topics by 8218 Members - Latest Member: zaq003 July 19, 2024, 10:00:39 am
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Author Topic: Dungeon Defenders  (Read 11504 times)
Morden Tral
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« on: October 31, 2011, 12:24:06 pm »

Ok, I had to seriously go and google for some auto fire options after last night, either I burn mana to make all my staves use overcharge or my finger dies.



Links will be listed below in case anyone plays monk or apprentice later:

(Auto hot key macro, i might modify this myself since he posted the script)
http://www.autohotkey.com/forum/topic77866.html

(Alt Autokey)
http://forums.trendyent.com/archive/index.php/t-5531.html?s=7cf6008b8e5f34d2909b190562344e66

« Last Edit: October 31, 2011, 12:33:06 pm by Morden Tral » Logged

Morden Tral
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« Reply #1 on: October 31, 2011, 01:01:02 pm »

I just learned that apprentice towers are both weaker in health AND damage then squires towers, from level 1 - end game where the difference is massive and apprentice is the weakest of all classes.


Guess i'll be changing classes until buffs....






*Edit* On the up side, 12v12 player team pvp is coming, sweet

Quote
Just some quick roadmap notes about contents to expect in your DunDef over November:

- Modding & Total Conversion Tools (source code, game art assets, & the system in place for users to matchmake among mods and TC's)

- Gender-Swapped Hero Class variants

- 12-player team-vs-team PvP

- Quest for the Lost Eternia Crystal, Part 1 Expansion Campaign: new enemies, new bosses, new items & pets, new missions, challenges & realms, new PvP battlegrounds and increased level cap & item qualities!
« Last Edit: October 31, 2011, 01:07:50 pm by Morden Tral » Logged

Jekate
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« Reply #2 on: November 02, 2011, 03:33:37 am »

Why Huntress so underpowered PVP?
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Morden Tral
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« Reply #3 on: November 02, 2011, 12:14:54 pm »

Because she fricken shoots through walls.

Ever wonder WHY they reduced her range in pvp to so small?
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Jekate
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« Reply #4 on: November 02, 2011, 10:01:53 pm »

They nerfed piercing shot by 30% then buffed it again by 15%.
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philliyxx
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« Reply #5 on: November 02, 2011, 10:50:15 pm »

might check it out, someone else told me I would probably enjoy it.
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Official Nox Help and Suport Topic 
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Rember, 1472 if you have no fucking clue
Morden Tral
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« Reply #6 on: November 07, 2011, 03:51:07 pm »

New patch coming out


Quote
Current (7.07) and Upcoming (7.08) Patch Notes
Upcoming Patch! 7.08 (ETA Nov 9 2011)
7.08

* Added all modding tools, Editor, source code, and art assets as optional DLC. This can be used to make Mods (new maps, content for the base game, compatible with base game in Open mode + automatically downloaded to new users), AND Total Conversions (complete reworking of the game that changes or rewrites core functionality as you see fit, requires direct installation of Total Conversion files). Want to add something to DunDef? Submit your changes / additions to us for inclusion into the Official game! Want to make your own game with the Dungeon Defenders code and content, package it up and distribute it for your benefit? Go ahead and design it as you see fit!

* Added 16-player PvP CTF Pre-Alpha Season Pass "Frostdale Village" DLC support ( http://www.youtube.com/watch?feature...&v=PrqkhO2S3s8 ). Oh what fun!!

* Fixed return-to-tavern crash / map-transition crash

* Fixed glitch where you could get "Unlocked New Mission / Costume" messages on every startup unless you did a local save

* Kobolds should no longer ever phase through blockades

* Raised cap on Monk weapon Ranged Damage stat per upgrade to 85

* Added Insta-Invest button to immediately dump in as much Mana as you can for the next Upgrade level

* Fixed bug where User Interface debug info could appear on-screen by pressing some obscure key combination

* Chain Lightning Tower now immediately retargets to new enemies after killing an enemy. Also its Attack Duration Ramp has been increased by 40%, now you get much longer-hitting lighting towers, and Lightning Tower AOE including max number of chains increased by 10%, and its Max Chain Length increased by 33%

* Uber-Chicken Pet's Damage now scales with Hero Damage and has a reasonable impact AoE, making it a fantastic boast-worthy reward for any Legendary Defender

* Fixed issue where Costumes would sometimes not be unlocked when completing Halloween Spooktacular!

* Fixed issue where DarkBot and Spanky pets weren't counting towards the "Gotta Catch Em All!" Achievement. If you already have those Pets, with this update you will simply need to drop those Pets from your Item Box or Hero, and pick them up or store them again, in order to have them count towards the Achievement.

* Fixed Ogres occasionally getting stuck in creep rooms on Glitterhelm

* Chicken Pet can no longer have poor number of upgrade levels

* Moved Giraffe Pet earning to Wave 25 survival

* Added simplified Monk Auras for low-quality graphics modes

* Enabled Guardians to boost multiple nearby Defenses! This is a new, upgradeable stat on all Guardians (only upgrades once every 10 levels so you need to be packing a high-level Guardian to get the most out of it). Enjoy it, it makes Guardians an incredibly powerful buff especially when used in team groupings!

* Enabled VAC (Valve Anti Cheat tech) in online game sessions. Will not only trigger a TNet ban, but also a Steam online session perma-ban for DunDef.
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Imm0Rtal
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« Reply #7 on: November 10, 2011, 03:58:14 am »

* Fixed return-to-tavern crash / map-transition crash
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Jekate
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« Reply #8 on: November 10, 2011, 04:49:02 am »

It wasn't fixed...
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Morden Tral
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« Reply #9 on: November 10, 2011, 05:02:14 am »

they are doing a patch B today, the rage on their forums is amazing though, go check it out.
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Jekate
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« Reply #10 on: November 10, 2011, 11:52:23 am »

I saw. There's a bunch of stuff that wasn't/was done that people are bitching about.

My damage from the Van Wolfenstein was almost halved. As much as that sucks, it's balancing the game, which is fair.
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Morden Tral
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« Reply #11 on: November 10, 2011, 01:13:33 pm »

Considering just how easy huntresses were soloing insane it is much deserved, now if they would finally bring squire down to a reasonable level i'll be happy.
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Jekate
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« Reply #12 on: November 10, 2011, 06:21:27 pm »

There's more nerfs needed than that. Most levels all you need is auras and fireball towers. Done.
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Morden Tral
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« Reply #13 on: November 10, 2011, 06:32:16 pm »

Electric towers have more dps now then fireballs unless everything is literally within 10 feet of each other. Granted with how sick the slow aura is that is plausible.
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