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572363 Posts in 510035 Topics by 8218 Members - Latest Member: zaq003 August 19, 2019, 08:49:57 am
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Nox Forum  |  Nox  |  Downloads  |  Nox Sources
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Author Topic: Nox Sources  (Read 31956 times)
Morden Tral
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« Reply #60 on: October 10, 2012, 07:52:37 pm »

Update is out

*Edit* Reminder to self to set max tile map overflow to 2 instead of 3
« Last Edit: October 10, 2012, 11:29:03 pm by Morden Tral » Logged

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« Reply #61 on: October 27, 2012, 12:50:34 pm »

No more updates? sad
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« Reply #62 on: October 27, 2012, 02:00:24 pm »

Been sick and busy, I'll roam around back to it when I have time.
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superjackfromeurtha
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Nox mapmaker..


« Reply #63 on: November 13, 2012, 04:03:03 pm »

One great function would be ctrl-Z
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Morden Tral
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« Reply #64 on: November 13, 2012, 06:34:04 pm »

Undo is a complicated process to emulate in any program. Let alone one that wasn't built around it and is split into a ton of different modules.
It's been considered before, believe me.
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superjackfromeurtha
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« Reply #65 on: November 13, 2012, 09:00:59 pm »

Yea I remember having read that by you/zoa somewhere here before, thanks anyway tho.
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Imm0Rtal
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« Reply #66 on: December 06, 2012, 03:33:55 pm »

Undo is a complicated process to emulate in any program. Let alone one that wasn't built around it and is split into a ton of different modules.
It's been considered before, believe me.

I think an undo in a program that is mainly text based like a notepad ripoff.. is pretty easy to implement.

I know what you meant though and I bet for the map editor it would be a fucking nightmare to do at this point. LoL.
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Morden Tral
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« Reply #67 on: December 06, 2012, 04:48:26 pm »

Considering how each tool window is a seperate form all together...yes, total nightmare.

Also in word pad at least you'd have to track font and formatting changes as well, not just text.
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« Reply #68 on: December 18, 2012, 10:59:39 am »

Well, i've got crazy idea. Again. What about adding a 'set' or 'pattern' feature? For example, map 'Library' has:
Walls - GalavaTowerWall
Floor - WoodGray, RedBrick6, RugTan, DirtDark2
Edges - MetalBrass, RugTanEdge, BlendEdge
Doors - GalavaDoor, GalavaHalfDoor
Elevators - WhiteElevator
Columns - Column5
...
Got an idea? You can call it whatever you want. Design Pack, Design Set etc.
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Imm0Rtal
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« Reply #69 on: December 19, 2012, 02:59:06 am »

Well, i've got crazy idea. Again. What about adding a 'set' or 'pattern' feature? For example, map 'Library' has:
Walls - GalavaTowerWall
Floor - WoodGray, RedBrick6, RugTan, DirtDark2
Edges - MetalBrass, RugTanEdge, BlendEdge
Doors - GalavaDoor, GalavaHalfDoor
Elevators - WhiteElevator
Columns - Column5
...
Got an idea? You can call it whatever you want. Design Pack, Design Set etc.

nobody is gonna work on the map editor. If you know C# you are free to add whatever u want.
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« Reply #70 on: December 19, 2012, 09:37:42 am »

Okay, where can I get most common source?
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Morden Tral
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« Reply #71 on: December 19, 2012, 01:16:14 pm »

nobody is gonna work on the map editor. If you know C# you are free to add whatever u want.

I've was actually adding a bit more to it recently, I didn't exactly approve of how some of the features were being incorporated by other people and using old source.
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« Reply #72 on: December 19, 2012, 03:05:22 pm »

Alright. So can you give me the whole project? I will upgrade it. Also tell me please what do I have to do to get rid of all the errors I am getting while building NoxTools.
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« Reply #73 on: December 19, 2012, 04:54:39 pm »

I don't know what errors you are getting so that obviously isn't something I can help with. I know that the layout files are moderately corrupt and cause the mainwindow form designer not to load. I never found a way around that since it seems to be a visual studio thing and just edit that form by hand. Solution clean doesn't do jack shit to solve the problem.

I have a bug to track down that might be in the c++ part of it (noticed it in a different project), I'll fix that and re-release the source, but just so you know, I won't be overriding the official download/updater for your version unless I get your modifications and approve of them. I can't be throwing tons of slow and needless updates around.
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« Reply #74 on: January 18, 2013, 02:57:36 pm »

Sure thing. As you wish.
Posted on: December 19, 2012, 12:47:21 PM
Did u forget?
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