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572363 Posts in 510035 Topics by 8218 Members - Latest Member: zaq003 September 23, 2019, 02:28:28 pm
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Nox Forum  |  Nox  |  Downloads  |  Nox Sources
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Author Topic: Nox Sources  (Read 32239 times)
superjackfromeurtha
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Nox mapmaker..


« Reply #45 on: October 05, 2012, 08:42:17 am »

Sometimes maps get corrupt which means nobody can download your map anymore. Any way to fix this?

Also, the script parser tends to remove parts of code sometimes.
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Morden Tral
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« Reply #46 on: October 05, 2012, 12:20:43 pm »

I'd need examples of what you do that corrupts it and what you do that causes the code to leave. There isn't and has never been any obvious code issue that caused those two things.

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Morden Tral
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« Reply #47 on: October 05, 2012, 12:29:34 pm »

What about identifying movable objects? Like in NoX, bottom of extent is colored yellow.

HINT: If Not "IMMOBILE"

I know what the class tags are  rolleyes
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« Reply #48 on: October 05, 2012, 01:51:55 pm »

Okay, dudie.  smiley
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Morden Tral
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« Reply #49 on: October 05, 2012, 06:13:31 pm »

The daily update is out.

Now for two hours of real work
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« Reply #50 on: October 06, 2012, 05:27:52 pm »

Crates are still being displayed as immobile...

What about adding edge preview to GUI? :>
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Morden Tral
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« Reply #51 on: October 06, 2012, 06:06:13 pm »

Crates are listed in the thing.bin as immobile.
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« Reply #52 on: October 06, 2012, 06:12:14 pm »

Weird, really weird...
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Morden Tral
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« Reply #53 on: October 06, 2012, 10:03:05 pm »

Yeah I pull all this data directly from the thing.bin.

I don't manually change anything to display.
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« Reply #54 on: October 07, 2012, 10:01:24 am »

Yeah, I know.

So, what about edge preview on GUI map?
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Morden Tral
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« Reply #55 on: October 07, 2012, 08:10:36 pm »

The edge image format was never figured out
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philliyxx
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« Reply #56 on: October 08, 2012, 03:53:50 am »

The edge image format was never figured out

I would actually make maps if this was there.

How can we know the right directions with the ghetto way it is done now then?

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« Reply #57 on: October 08, 2012, 11:24:10 am »

It shows all of the directions on the tile map, I don't know what you are talking about.

Edges on the gui would be nice, but the gui tiles don't even line up currently.
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« Reply #58 on: October 09, 2012, 11:04:33 am »

Would be cool prompting user if he wants to close Editor. Sometimes I closed Map Editor without saving...
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« Reply #59 on: October 09, 2012, 10:23:43 pm »

got some stuff that I am working on, not a one day update project so no ETA on next patch.
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