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572363 Posts in 510035 Topics by 8218 Members - Latest Member: zaq003 July 15, 2019, 08:58:31 pm
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Nox Forum  |  Nox  |  Downloads  |  Nox Sources
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Perfect
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« Reply #30 on: September 30, 2012, 08:21:50 am »

1. Object properties dialog: Fix textbox enabling.

Talking about team, script name, pickup func fields, auto-equip checkbox, inventory button.

2. Please, make Edge dialog comboboxes SORTED...

Okay, let it be.

The map editor already has one, hold down the mouse button and drag.

I mean not dragging pen. Anyways, it has lil bit offset. I was talking about wall 'type' (/ \ X v > < ^) displaying after you just move cursor to workfield.

Make option to view object extents.

I meant, make toggleable function to display objects like in NoX, when you type 'show extents' command.
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Morden Tral
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« Reply #31 on: October 03, 2012, 12:57:58 pm »

Sorry Perfect, your English isn't the best, takes a bit of re-reading to get where you are coming from.

I'll think about these things for awhile, see how much extra time I have at work, too busy at home.


*Edit* Well i got a couple of free hours at work today, I think that you'll be pretty......happy....with what comes out of it. I'll release an update later today.
« Last Edit: October 03, 2012, 04:15:45 pm by Morden Tral » Logged

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« Reply #32 on: October 03, 2012, 06:32:59 pm »

Enjoy, updates are in the updates notification when you load the map editor after patching.
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superjackfromeurtha
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Nox mapmaker..


« Reply #33 on: October 03, 2012, 06:43:27 pm »

Does it still update from noxhub.net/updates/noxtools.zip ?
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Morden Tral
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« Reply #34 on: October 03, 2012, 07:01:44 pm »

If auto updates don't work for you then use: http://www.noxhub.net/updates/MapEditor/UpdatePack.zip
That gets the new files every time I release a new update.


Also I've updated the link at: http://www.noxhub.net/downloads/NoXTools.zip
New installations are current to the latest update now, although it might still try to update, think I forgot to pack in the updates.txt file.
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Morden Tral
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« Reply #35 on: October 03, 2012, 08:39:00 pm »

God damn it, now the objects are all pretty and 3d and shit but the walls are flat....now i have to add a "show 3d" option or something to the walls.
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Perfect
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« Reply #36 on: October 04, 2012, 02:29:00 pm »

Yay! That is pretty awesome!

But.. there must be some fixes tho. For example, FlowersBlueSparse does not have height at all, but it shows up like 3D object.
About the doors... Would be much cooler if they will be shown not like cylinders, but like boxes. Also try getting their direction for better door previewing.

Anyways, sorry for my non-perfect English, I will work on it. Someday... I've lost English skill since car crash, so... will see.
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Morden Tral
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« Reply #37 on: October 04, 2012, 03:00:42 pm »

I don't manually define any of that, all of those representations are directly pulled from the thing.bin and drawn based on what is defined in the game. Doors actually DO have a sphere for a collision bounding. The flowers on the other hand are no collide, so if you leave "show colliding" checked it will not show the collision sphere, but they DO have one.

As taken from the objects.xml from the nox packer:

Wooden Door

Code:
                <Property ValueLen="6" Value="Z = 24" />
                <Property ValueLen="12" Value="ZSIZE = 0 45" />
                <Property ValueLen="18" Value="EXTENT = CIRCLE 32" />
                <Property ValueLen="14" Value="FLAGS = SHADOW" />

Also FlowerBlueSparse

Code:
                <Property ValueLen="5" Value="Z = 5" />
                <Property ValueLen="12" Value="ZSIZE = 0 30" />
                <Property ValueLen="18" Value="EXTENT = CIRCLE 20" />
                <Property ValueLen="27" Value="FLAGS = BELOW+ALLOW_OVERLAP" />
                <Property ValueLen="15" Value="MATERIAL = NULL" />
                <Property ValueLen="16" Value="CLASS = IMMOBILE" />
                <Property ValueLen="4" Value="DRAW" />
                <Property ValueLen="13" Value="INIT = NoInit" />
                <Property ValueLen="17" Value="UPDATE = NoUpdate" />
                <Property ValueLen="19" Value="COLLIDE = NoCollide" />


I'm pushing out a second update today that displays walls like the extents if you want, it makes visualizing the walls easier, i'll see what I can do for doors.
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Perfect
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« Reply #38 on: October 04, 2012, 03:40:40 pm »

Awesome!
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Morden Tral
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« Reply #39 on: October 04, 2012, 05:13:40 pm »

Updated.
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Perfect
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« Reply #40 on: October 04, 2012, 05:25:57 pm »

Great! Do you still need any ideas in improving MapEditor?
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« Reply #41 on: October 04, 2012, 06:01:35 pm »

Sure,

it gives me something to do at work and all of my current projects are electrical engineering so I can't do them at work.
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« Reply #42 on: October 04, 2012, 06:51:53 pm »

Also for those who are curious but don't use the map editor anymore here is a screen of what it looks like now (extents are off).



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« Reply #43 on: October 04, 2012, 07:47:57 pm »

Nice nice I might dabble around on it later.
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« Reply #44 on: October 05, 2012, 07:34:41 am »

What about identifying movable objects? Like in NoX, bottom of extent is colored yellow.

HINT: If Not "IMMOBILE"
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