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Nox Forum  |  Nox  |  Downloads  |  Nox Sources
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Perfect
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« Reply #15 on: September 26, 2012, 04:26:07 pm »

Yeah, and somebody helped you  cool
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Morden Tral
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« Reply #16 on: September 26, 2012, 06:46:17 pm »

Perfect sent me a message about that "waypoint bug", I replied to him, I don't think it is actually bugged, I think that you guys are using the feature wrong.
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« Reply #17 on: September 26, 2012, 07:02:56 pm »

Actually after looking through old messages it looks like there was a bug that was brought up and i missed it.

Give me a sec
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« Reply #18 on: September 26, 2012, 07:26:45 pm »

By the way, have you seen this article on the Map Editor on the Wiki I once started? It's pretty good.

http://nox.wikia.com/wiki/Map_Editor

http://nox.wikia.com/wiki/Map_Editor_Scripting


nice, wish I could have referenced that for when I played nox daily.
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« Reply #19 on: September 26, 2012, 07:40:57 pm »

Ok the bug should be fixed, there is now a checkbox for the enabled state of waypoints in the waypoint editing section.

your editor should update when you open it.

Apologies, I was not fully aware of this until today, let me know if any other small little issues or features are lacking (or if you have mod editors that need uploaded).

*Edit*

^^ hint hint


*Double Edit*

P.S. HINT HINT
« Last Edit: September 26, 2012, 07:59:48 pm by Morden Tral » Logged

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« Reply #20 on: September 27, 2012, 02:50:07 pm »

Okay, that's actually pretty good. Thanx!

One more thing - I found out that snap checkboxes are lil bit buggy. I remade them and what I've got is three radiobuttons:

(.) No snap
( ) Door snap
( ) Full snap

It's really handy, I also moved snaps to object tab. More comfortable for me. Can you do the same?
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« Reply #21 on: September 27, 2012, 04:14:49 pm »

I'm not going to change center snap just to door snap as it isn't just for that, but it's been appended to it.

However radio buttons and being on the objects tab is a good idea and it has been done. Just taking a little bit more time while bored at work to think about any further optimizations before I upload it.
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« Reply #22 on: September 27, 2012, 04:48:46 pm »

Ok uploading the changes, from my brief overview the only thing I could think I would want to add is a visual indicator of a colorlights range and color.

But considering they can animate, i'll get around to it at some point i'd imagine.
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« Reply #23 on: September 27, 2012, 06:33:26 pm »

One more thing - your waypoint 'enabling' fix works... pretty weird.
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« Reply #24 on: September 27, 2012, 06:37:30 pm »

Anyways, waypoint editing feature could be quite handy.
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« Reply #25 on: September 27, 2012, 06:40:23 pm »

Waypoints don't have any editing besides what you can do with them right now. Setting them to enabled sets them in the structure as enabled as well.

I have it defaulting to enabled currently, if you need to change a waypoint name use your middle mouse button.
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« Reply #26 on: September 27, 2012, 06:49:47 pm »

For some reason I can disable waypoint only after clicking checkbox for three times... That's what I am talking about.
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« Reply #27 on: September 27, 2012, 07:08:19 pm »

Mmm, it works the first two times and then bugs out, I know what the problem is, i'll fix it.

Update should be out in a few mins


*Edit* Annnnnnd its out
« Last Edit: September 27, 2012, 07:26:26 pm by Morden Tral » Logged

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« Reply #28 on: September 29, 2012, 04:34:20 pm »

So, let's begin.
1. Object properties dialog: Fix textbox enabling. If ExtraBytes checkbox is checked, textboxes should be enabled.
2. Please, make Edge dialog comboboxes SORTED... As well as in autoedge block.
3. Why not to add object properties on the object tab? I mean, for easier separating objects in teams. Ya know.
4. Is it possible having wall pen? I mean, like you draw tiles, a square follows your cursor. Got the idea? Grin
5. This is "Dream of Me"... Make option to view object extents. Could be pretty handy.
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« Reply #29 on: September 29, 2012, 08:20:52 pm »

1. Object properties dialog: Fix textbox enabling. If ExtraBytes checkbox is checked, textboxes should be enabled.

Mod boxs are disabled by default so that new users know to use the "edit mod" button instead if possible, as well as to stop from randomly fucking up the mod by accident. Extra bytes has no bearing on whether it should be enabled or not.

2. Please, make Edge dialog comboboxes SORTED... As well as in autoedge block.

Edges are sorted by the order they are in the thing.bin, I find it far easier to debug this way. Not a high priority either since there are not that many of them. This was also done so that new tiles added to the thing.bin would appear at the end of the list.


3. Why not to add object properties on the object tab? I mean, for easier separating objects in teams. Ya know

Meh, maybe, but you wouldn't really be saving much time...


4. Is it possible having wall pen? I mean, like you draw tiles, a square follows your cursor. Got the idea?

The map editor already has one, hold down the mouse button and drag.


5. This is "Dream of Me"... Make option to view object extents. Could be pretty handy.

......You mean an option to TURN OFF extents? Because the extents already all display, you can turn off the objects themselves if you want to see just walls.
Also if you turn on object names then the extents aren't visible anymore.
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