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Magicka anyone?
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Topic: Magicka anyone? (Read 63687 times)
Morden Tral
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Re: Magicka anyone?
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Reply #15 on:
January 30, 2011, 02:38:54 pm »
Yeah prophet, i think we should just consider summon elemental and zombie as a banned spell for the time being. Games a lot more fun without it.
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Jekate
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Re: Magicka anyone?
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Reply #16 on:
January 30, 2011, 03:12:48 pm »
Yeah. Let's just quad beam all the enemies.
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#zx.pr0jk
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Re: Magicka anyone?
«
Reply #17 on:
January 30, 2011, 04:19:02 pm »
Just so everyone knows, when any of the weather effects are happening,
(weather element)+shield -> selfcast
So if it's raining, and you're wet, cast water+shield->selfcast and you will be dry, and can't get wet until the water immunity is gone. Same goes for all the other elements. No more, "can't res you, it's raining"
This works really well with blizzard. Use cold immunity(cold+shield->selfcast) then cast blizzard and you won't suffer any of the slow effects.
Obviously this can be extended to thunderbolts and thunderstorms with lightning immunity.
Meteorshower... I'm guessing you use earth+fire shield for physical and fire immunity.
Opposing elements can't be defended against at the same time, but you can defend against any amount of elements that fit in the same bar with shield. duplicates of the same element affects the range of the immunity aura. That's what the swirling glyphs on the ground are.
----------------------
Beholders are best taken care of by defending their first volley, then hitting them with a cold beam, or cold spray to freeze them. They sweat after their first volley, maybe during it.
«
Last Edit: January 30, 2011, 04:22:56 pm by #zx.pr0jk
»
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Morden Tral
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Re: Magicka anyone?
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Reply #18 on:
January 30, 2011, 04:37:04 pm »
http://www.magickapedia.net/index.php?title=Spell_Combinations
http://www.magickapedia.net/index.php?title=Magicks
There are element protection spells for every element.....wut
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Morden Tral
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Re: Magicka anyone?
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Reply #19 on:
January 30, 2011, 04:39:16 pm »
Oh..and WUT
Summon Phoenix
Summons a Phoenix at the casters location, dealing fire damage to everyone nearby and
reviving all fallen wizards
.
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philliyxx
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Re: Magicka anyone?
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Reply #20 on:
January 30, 2011, 05:47:50 pm »
Awe yea
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RogueTeddyBear
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Re: Magicka anyone?
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Reply #21 on:
January 31, 2011, 01:22:32 am »
So far i've beaten two bosses by stooping them with shields and then placing mines behind them.
This casues them to fly out of the level, past any walls, and die.
Got stuck in a well too
Pretty fun though. I'm having a hard time giving up the M60 for another weapon.
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#zx.pr0jk
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Re: Magicka anyone?
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Reply #22 on:
January 31, 2011, 01:50:09 pm »
M60 is useless against armored targets. Eventually, most of the enemies become armored, including the goblins.
When/if you get thunderbolt, practice casting it until you've memorized it. One shot kill on most enemies, including the armored ones.
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Morden Tral
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Re: Magicka anyone?
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Reply #23 on:
January 31, 2011, 02:01:49 pm »
I'm modding the xml files for wave spawning and making a super hard challenge map. The default is just way too easy.
Also it'll be useful because if I add 10 waves and we actually complete the damn thing we'll be top of the ladder. Because all these faggots massing zombies and elementals to beat the stock game don't deserve to be there.
Last night me and jekate and two randoms took on a variation that added a beholder to every level and three to the first wave and 3 to the finals and beholder only waves.
It was much harder and enjoyable then default, you just had to remember to lightning immune at the start of every level. One of the play throughs though I found a staff of lightning immune and it was kind of cheap.
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Morden Tral
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Re: Magicka anyone?
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Reply #24 on:
January 31, 2011, 02:15:43 pm »
Hmmm after posting about it in the steam forums I seem to have insulted some child that feels that increasing the difficulty is the worst thing ever because I can be top of the ladder because of it.
He seems to have missed the point.
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Morden Tral
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Re: Magicka anyone?
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Reply #25 on:
January 31, 2011, 06:27:16 pm »
Pathc it out, and most of the major crashes should be gone...gogogogogo
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philliyxx
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Re: Magicka anyone?
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Reply #26 on:
February 01, 2011, 02:14:08 am »
woot
Posted on: January 31, 2011, 03:06:50 PM
Quote from: Morden Tral on January 31, 2011, 02:01:49 pm
I'm modding the xml files for wave spawning and making a super hard challenge map. The default is just way too easy.
can you upload it here?
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Morden Tral
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Re: Magicka anyone?
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Reply #27 on:
February 01, 2011, 04:28:47 am »
It goes in: C:\Program Files\Steam\steamapps\common\magicka\Content\Levels\Challenges
Just make a backup of the same file and use this one.
Oh yeah and only the host needs it. It's just adding extra beholders to every level but if we ever beat it i'll make an even harder on, right now we got raped on level 19 twice and never got to 19 besides that.
«
Last Edit: February 01, 2011, 04:30:31 am by Morden Tral
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Jekate
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Re: Magicka anyone?
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Reply #28 on:
February 01, 2011, 08:57:15 pm »
Another patch is out. One fix being shield sync'ing. YEAH!
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Morden Tral
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Re: Magicka anyone?
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Reply #29 on:
February 01, 2011, 09:46:12 pm »
Whoooot
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