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Author Topic: Map Editor Update Thread  (Read 52473 times)
ogrelord
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« Reply #60 on: July 03, 2009, 11:28:57 pm »

Only thing I worry about is now the better the map editor gets, the easier it is for just some random fag to make some gay fag maps and ruin my life.
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« Reply #61 on: August 07, 2010, 08:29:21 am »

Uh, linked below, 8.4 MBs total but includes everything (defaults mods and all).


www.noxhub.net/updates/NoxTools.zip


Hi... When I start the Map Editor, it exit... what's that prblem?
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Imm0Rtal
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« Reply #62 on: August 07, 2010, 04:11:49 pm »

Hi... When I start the Map Editor, it exit... what's that prblem?

When you start the map editor it seems to close, That's the problem.
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« Reply #63 on: August 09, 2010, 01:59:34 pm »

It's not answer...  sad
Or I can't understand you...
In russian: "Когда я открываю редактор, в конце загрузки он закрывается..."
Такой ужас... такой пирог... Cheesy D:
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Imm0Rtal
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« Reply #64 on: August 09, 2010, 04:52:10 pm »

It's not answer...  sad
Or I can't understand you...
In russian: "Когда я открываю редактор, в конце загрузки он закрывается..."
Такой ужас... такой пирог... Cheesy D:

Ahhh

Когда я открываю редактор, в конце загрузки он закрывается!!

What you need to do is: Когда я открываю редактор, в конце загрузки он закрывается
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« Reply #65 on: August 15, 2010, 08:19:30 am »

Very big thanks!  sad
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RogueTeddyBear
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« Reply #66 on: August 15, 2010, 09:55:00 pm »

does it give you any error message or dialogue box?

What are you running as your os?
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Damaskox
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« Reply #67 on: September 25, 2010, 02:36:03 pm »

I wasn't sure, where to leave my suggestion, so I posted it in here. I hope it wasn't too bad idea.

Is there a chance to add a "Click-drag-select"-option in the Map Editor?
When you want to select to copy more than 1 Item at the time from Map1 to your own map, you could drag all Items in the box you created with your mouse to select them...understand?

Another suggestion is kinda same than the previous one, when you select 1 Item by clicking it, you could select more of them with holding Shift or Ctrl down when clicking the next Item.

Any opinions?
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Perfect
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« Reply #68 on: October 26, 2010, 09:39:48 am »

You mean, why it's unable to select/copy/paste MORE than 1 object?
That's because this map editor is working on .NET platform. On .NET it is impossible. rolleyes

btw.. when will be graphical map editor? i mean sumtin' similar to StarEdit... undecided
« Last Edit: October 26, 2010, 09:41:46 am by Perfect » Logged

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Morden Tral
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« Reply #69 on: October 26, 2010, 12:51:31 pm »

No it is not impossible in .net, and you'll never get a fully working graphical editor because I've moved on to NoX2 work and the map editor is pretty much fully featured at this point (the only thing missing being the wall display in the graphical display).

And if you have trouble with the nox map editor then you are pretty much a retard at this point. It is pretty damn user friendly now.
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« Reply #70 on: October 30, 2010, 05:51:59 pm »

I know... btw ty for map editor))

yes, user-friendly... but where can i get list of functions and description of them?
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« Reply #71 on: October 30, 2010, 06:20:47 pm »

I'm not sure if any of the old links still work Sad but you can check maps for it.

Also you can write tutorials on functions that show up in the editor, but no-one ever made use of that badass feature.
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superjackfromeurtha
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« Reply #72 on: October 30, 2010, 06:47:57 pm »

I did

EDIT:
Also me and katarsis worked on a list of function descriptions, but it's a bit of a mess.. and unclear sometimes.

here.


WallGroupOpen
is not returning
1
wallgroup
Which group of walls will be opened
Opens all walls in group

WallOpen
is not returning
1
wall
Which wall will be closed
Opens a wall

WallClose
is not returning
1
wall
Which wall will be closed
Closes a wall

WallGroupClose
is not returning
1
wallgroup
Which group of walls will be closed
Closes all walls in group

WallToggle
is not returning
1
wall
Which wall will be toggled
Toggles a wall

WallGroupToggle
is not returning
1
wallgroup
Which group of walls will be toggled
Toggles all walls in group

WallGroupBreak
is not returning
1
wallgroup
Which group of walls will be breaked
Breaks all walls in group

SecondTimer
is not returning
2
integer
Quantity of seconds
integer
Number of script
Executes function with number "integer2" after "integer1" seconds.

FrameTimer
is not returning
2
integer
Quantity of frames
integer
Number of script
Executes function with number "integer2" after "integer1" frames

Move
is not returning
2
object
Object which will move
object/waypoint
Destination of move
Forces object to move to the destination

GroupMove
is not returning
2
objectgroup
Group which will move
object/waypoint
Destination of move
Forces all objects in group to move to the destination

LookAtDirection
is not returning
3
object
Object which will look
float
X-coordinate
float
Y-coordinate
Forces object to look at coordinates

GroupLookAtDirection
is not returning
3
objectgroup
Group which will look
float
X-coordinate
float
Y-coordinate
Forces all objects in group to look at coordinates

ObjectOn
is not returning
1
object
Which object will be on
Sets object on

ObjectGroupOn
is not returning
1
objectgroup
Which group will be on
Sets all objects in group on

WayPointOn
is not returning
1
waypoint
Which waypoint will be on
Sets waypoint on

WayPointGroupOn
is not returning
1
waypointgroup
Which group will be on
Sets all waypoints in group on

ObjectOff
is not returning
1
object
Which object will be off
Sets object off

ObjectGroupOff
is not returning
1
objectgroup
Which group will be off
Sets all objects in group off

WayPointOff
is not returning
1
waypoint
Which waypoint will be off
Sets waypoint off

WayPointGroupOff
is not returning
1
waypointgroup
Which group will be off
Sets all waypoints in group off

ObjectToggle
is not returning
1
object
Which ovject will be toggled
Toggles object on/off

ObjectGroupToggle
is not returning
1
objectgroup
Which group will be toggled
Toggles all objects in group on/off

WayPointToggle
is not returning
1
waypoint
Which waypoint will be toggled
Toggles waypoint on/off

WayPointGroupToggle
is not returning
1
waypointgroup
Which group will be toggled
Toggles all waypoints in group on/off

Delete
is not returning
1
object
Which object will be deleted
Deletes object from game

GroupDelete
is not returning
1
objectgroup
Which group will be deleted
Deletes all objects in group from game

Wander
is not returning
1
object
Which object will be forced to
Forces object to ACTION_WANDER

GroupWander
is not returning
1
objectgroup
Which group will be forced to
Forces all objects in group to ACTION_WANDER

GoBackHome
is not returning
1
object
Which object will be forced to
Forces object to move to his GuardSpot

AudioEvent
is not returning
2
string
Name of sound which will be played
waypoint
Where it will be played
Plays sound "string" at waypoint

Print
is not returning
2
string
What will be printed
object
To who it will be printed
Prints a string to object

PrintToAll
is not returning
1
string
What will be printed
Prints string to every player in game

Chat
is not returning
2
string
What will be printed
object
Who will be say
Forces object to say a string

StopScript()
is not returning
0
Same as Return but glitchy

UnlockDoor
is not returning
1
object
What will be unlocked
Unlocks object door

LockDoor
is not returning
1
object
What will be locked
Locks door with mechanism

IsOn
is returning
1
object
Which object will be checked
Checks object's status on/off

IsLocked
is returning
1
object
Which object will be checked
Checks object's status locked/unlocked

RandomFloat
is returning
2
float
Low bound
float
High bound
Returns random float between floats

Random
is returning
2
integer
Low bound
integer
High bound
Returns integer between integers

SpecialTimer
is returning
0
Dunno

IntToString
is returning
0
Dunno

FloatToString
is returning
0
Dunno

Create
is returning
2
string
Name of object
waypoint
Destination of creating
Creates object at waypoint

Damage
is not returning
0
Dunno

GroupDamage
is not returning
0
Dunno

AwardSpell
is not returning
2
object
Who will be awarded
string
Name of spell
Gives spell to the object

Enchant
is not returning
3
object
Who will be enchanted
string
Name of spell
float
Time of holding
Enchants object with enchant for some seconds

GroupEnchant
is not returning
3
objectgroup
Who will be enchanted
string
Name of spell
float
Time of holding
Enchants all objects in group with enchant for some seconds

GetHost()
is returning
0
Returns object, which hosted that game

Object
is returning
1
string
Name of object
Returns object with script name "string"

GetObjectX
is returning
1
object
Which object
Returns x coordinate of object

GetWaypointX
is returning
1
waypoint
Which waypoint
Returns x coordinate of waypoint

GetObjectY
is returning
1
object
Which object
Returns y coordinate of object

GetWaypointY
is returning
1
waypoint
Which waypoint
Returns y coordinate of waypoint

MoveObject
is not returning
3
object
Which object will be moved
float
X-coordinate
float
Y-coordinate
Immediately moves object to coordinates

MoveWaypoint
is not returning
3
waypoint
Which object will be moved
float
X-coordinate
float
Y-coordinate
Moves waypoint to coordinates

Raise
is not returning
2
object
Which object will be raised
integer
How high it will be raised
Raises object to "integer" height

LookWithAngle
is not returning
0
Dunno

PushObjectTo
is not returning
0
Push variable declared as object to given coordinates. (var, coordinates)

PushObject
is not returning
0
Push variable declared as object with int power. (var, int)

GetLastItem
is returning
0
returns latest object in inventory from variable declared as object. (var)

GetPreviousItem
is returning
0
returns object before latest object in inventory from variable declared as object. (var)

HasItem
is returning
0
returns an item from variable declared as object. (var, string)

Pickup
is not returning
0
let's variable declared as object pick another variable declared as object up. (var, var)

Drop
is not returning
0
let's variable declared as object drop another variable declared as object which is already in inventory. (var, var)

CheckObjectType
is returning
2
object
Which object will be checked
string
With what it will be checked
Check' if object is "string" type

HasEnchant
is returning
2
object
Which object will be checked
string
Which enchant will be checked
Checks if object has enchant

EnchantOff
is not returning
2
object
Who will lose enchant
string
Name of spell
Sets off enchant from object

CurrentHealth
is returning
1
object
Whos object health
Returns current health points of object

MaxHealth
is returning
1
object
Whos object health
Returns max health points of object

RestoreHealth
is not returning
2
object
Who will be healed
integer
How much it will be healed
Restores health of object

Distance
is returning
0
returns distance between 2 variables as objects. (var, var, int)

IsSpotted
is returning
2
object
Who has been spotted
object
Who has spotted
Checks if object1 has been spotted by object2

LookAtObject
is not returning
2
object
Who will be forced to
object
On who it will look
Forces object1 to look at object2

Walk
is not returning
1
object
Which object will be forced to
Forces object to ACTION_WALK.

GroupWalk
is not returning
1
objectgroup
Which object will be forced to
Forces all objects in group to ACTION_WALK.

CancelTimer
is not returning
0
Cancel's a timer. (functionnumber)

Effect
is not returning
5
string
Which effect
float
First X-coordinate
float
First Y-coordinate
float
Second X-coordinate
float
Second Y-coordinate
Makes effect from coordinates (float1,float2) to coordinates (float3,float4)

SetOwner
is not returning
0
variable declared as object becomes ally with other variable declared as object. (var, var)

SetGroupOwner
is not returning
0
variable declared as objectgroup becomes ally with other variable declared as object. (var, var)

IsOwnedBy
is returning
0
Checks if variable declared as object is owned by another variable as object. (var, var)

AreOwnedBy
is returning
0
Checks if variable declared as objectgroup is owned by another variable as object. (var, var)

ClearOwner
is not returning
0
Makes variable declared as object hostile again.

Waypoint
is returning
1
string
Returns waypoint, which has name "string"

WaypointGroup
is returning
1
string
Returns waypointgroup, which has name "string".

ObjectGroup
is returning
1
string
Returns objectgroup, which has name "string".

WallGroup
is returning
1
string
Returns wallgroup, which has name "string".

ChatTimer
is not returning
0
Dunno

DestroyChat
is not returning
0
Destroy's a variable declared as chat. (var)

DestroyEveryChat
is not returning
0
Clear's all chat screens ingame that are still active. ()

SetQuestStatus
is not returning
0
dunno

SetQuestBoolStatus
is not returning
0
dunno

GetQuestStatus
is returning
0
dunno

GetQuestBoolStatus
is returning
0
dunno

ResetQuestStatus
is not returning
0
dunno

IsTrigger
is returning
0
dunno

IsCaller
is returning
0
Checks if object is caller of function. (var)

SetDialog
is not returning
0
set's up a dialog for variable declared as object. ("Optionalstring", var, functionnumber1, functionnumber2)

CancelDialog
is not returning
0
cancel's a dialog made by SetDialog() from a variable declared as object. (var)

StoryPic
is not returning
0
Set's the story pick in a dialog from a variable declared as object. ("string", var)

TellStory
is not returning
0
returns the story to be telled in SetDialog() from a variable as object. ("string", var)

EnforceTalk
is not returning
0
makes a dialog instantly start on variable declared as object. (var, var)

CastSpellOn
is not returning
0
Casts a spell from a variable declared as object to another variable declared as object. ("string", var, var)

CastSpellAt
is not returning
0
Casts a spell to given coordinates. ("string", coordinates)

CastSpellTo
is not returning
0
dunno

CastSpellFrom
is not returning
0
dunno

UnBlind
is not returning
0
Exits the Blind() function.

Blind
is not returning
0
Makes blind.

WideScreen
is not returning
0
Gives cinematic bars.

GetElevatorStatus
is returning
0
dunno

SetGuardSpot
is not returning
0
Set's the coordinates of a variable declared as object. (var, coordinates)

SetGroupGuardSpot
is not returning
0
Set's the coordinates of a variable declared as objectgroup. (var, coordinates)

CreatureHunt
is not returning
0
sets the action of a variable declared as object to ACTION_HUNT. (var)

CreatureGroupHunt
is not returning
0
sets the action of a variable declared as objectgroup to ACTION_HUNT. (var)

CreatureIdle
is not returning
0
sets the action of a variable declared as object to ACTION_IDLE. (var)

CreatureGroupIdle
is not returning
0
sets the action of a variable declared as objectgroup to ACTION_IDLE. (var)

Follow
is not returning
0
Makes a variable declared as object follow another variable declared as object (var, var)

GroupFollow
is not returning
0
Makes a variable declared as objectgroup follow another variable declared as object (var, var)

AggressionLevel
is not returning
0
set's the agression level of a variable declared as object. (var, float)

GroupAggressionLevel
is not returning
0
set's the agression level of a variable declared as objectgroup. (var, float)

HitLocation
is not returning
0
Dunno

GroupHitLocation
is not returning
0
Dunno

HitFarLocation
is not returning
0
Dunno

GroupHitFarLocation
is not returning
0
Dunno

SetPathFlag
is not returning
0
Set's the flag of the waypoints to follow for a variable declared as object. (float, var)

SetGroupPathFlag
is not returning
0
Set's the flag of the waypoints to follow for a variable declared as objectgroup. (float, var)

Attack
is not returning
0
Makes a variable declared as object attack another variable declared as object(var, var)

GroupAttack
is not returning
0
Makes a variable declared as objectgroup attack another variable declared as object(var, var)

JournalEntry
is not returning
0
dunno

JournalDelete
is not returning
0
dunno

JournalEdit
is not returning
0
dunno

IdleLevel
is not returning
0
dunno

GroupIdleLevel
is not returning
0
dunno

RunAway
is not returning
0
sets the action of a variable declared as object to ACTION_FLEE. (var)

GroupRunAway
is not returning
0
sets the action of a variable declared as objectgroup to ACTION_FLEE. (var)

PauseObject
is not returning
0
dunno

GroupPauseObject
is not returning
0
dunno

IsAttackedBy
is returning
0
Check's if a variable declared as object is attacked by another variable declared as object. (var, var)

GetGold
is not returning
0
return's the amount of money the variable declared as object has. (var)

ChangeGold
is not returning
0
changes the amount of money the variable declared as object has. (var, float)

GetAnswer
is not returning
0
Check's if a variable declared as object said 'No' or 'Yes' in a YESNO dialogue. (var, float)

GiveXp
is not returning
0
Gives amount of experience towards a variable declared as object. (var, float)

CheckItem
is returning
0
dunno

AutoSave
is not returning
0
Autosaves the game of GetHost(). ()

Music
is not returning
0
Activate's music for all players ingame. (volume, float). value's:

StartupScreen
is not returning
0
Shows a startup screen from solo when map started. (int)

IsTalking
is returning
0
Check's if object is talking. (var)

GetTrigger
is returning
0
dunno

GetCaller()
is returning
0
returns object, which called this script. ()

MakeFriendly
is not returning
0
Makes a variable declared as object friendly. (var)

MakeEnemy
is not returning
0
Makes a variable declared as object hostile. (var)

BecomePet
is not returning
0
Makes a variable declared as object a pet from another variable declared as object including team members.. (var, var)

BecomeEnemy
is not returning
0
Makes a variable declared as object an enemy from another variable declared as object including team members.. (var, var)

SetHalberd
is not returning
0
changes the halbert in inventory from GetHost(). (int)

DeathScreen
is not returning
0
shows deathscreen from a level which is declared by an int. (int)

Frozen
is not returning
0
Dunno

NoWallSound
is not returning
0
Dunno

SetProperty
is not returning
0
Dunno

DeleteObjectTimer
is not returning
2
object
Which object will be deleted
integer
After how many seconds it will be deleted
deletes "object" after "int" frames

TrapSpell
is not returning
0
Put's spells in a variable declared as trap. (var, "string", "string", "string")

SetShopkeeperText
is not returning
0
Set's text of a shopkeeper's dialogue. ("string", var)

ZombieStayDown
is not returning
0
Let's a variable declared as zombie/zombievile not stand up when health < 0. (var)

ZombieGroupStayDown
is not returning
0
Let's a variable declared as zombie/zombievile group not stand up when health < 0. (var)

RaiseZombie
is not returning
0
Let's a variable declared as zombie/zombievile stand up anyway. (var)

RaiseZombieGroup
is not returning
0
Let's a variable declared as zombie/zombievile group stand up anyway. (var)

EndGame
is not returning
0
returns game to menu.

ImmediateBlind
is not returning
0
Same as Blind()



copy paste go
« Last Edit: October 30, 2010, 06:54:44 pm by superjackfromeurtha » Logged

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Generated 1 paragraph, 22 words, 133 bytes of Lorem Ipsum
Zan7000
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« Reply #73 on: June 13, 2015, 12:54:05 am »

Well damn, I tried loading my Map Editor.. and I get this error

Version: 0.0.9.50

Method not found: 'Boolean MapInterface.MAP_GUI.AddObject(Void*, Int32, Int32, Int32, Int32)'.
   at NoxMapEditor.MainWindow.LoadNewMap()
   at NoxMapEditor.MainWindow..ctor()
   at NoxMapEditor.MainWindow.Main()


Never mind, I just reinstalled it
« Last Edit: June 13, 2015, 01:43:34 am by Zan7000 » Logged
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