gfxgfx
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
gfx gfx
gfx
572363 Posts in 510035 Topics by 8218 Members - Latest Member: zaq003 March 19, 2019, 12:40:25 am
*
gfx*HomeHelpSearchCalendarLoginRegistergfx
gfxgfx
0 Members and 1 Guest are viewing this topic.       « previous next »
Pages: 1 2 [3] 4 5 Print
Author Topic: Map Editor Update Thread  (Read 52474 times)
Morden Tral
Administrator
1337+
*

E-Cock: 128
Offline Offline

Posts: 9684



« Reply #30 on: June 10, 2009, 10:52:29 pm »

not at this time
Logged

Tartarus
NEWB


E-Cock: 2
Offline Offline

Posts: 17



« Reply #31 on: June 11, 2009, 08:18:38 am »

I'm having this bug where if I'm editing stuff like walls, and click Create to start putting down tiles, any tiles my large or small little yellow selection area touches is deleted. NO, I'm not holding the right mouse button. No matter what I toggle on and off, I can't get it to stop deleting Tiles when I mouse over things.
Logged
#zx.pr0jk
Global Moderator
1337+
*

E-Cock: 203
Offline Offline

Posts: 4137


WWW
« Reply #32 on: June 11, 2009, 08:41:01 am »

Item limit?
Logged

Everyone, are you ready for doom? Because I blacken the sun and bloody the moon.
Morden Tral
Administrator
1337+
*

E-Cock: 128
Offline Offline

Posts: 9684



« Reply #33 on: June 11, 2009, 12:20:56 pm »

Nah, think it's a bug where if you run nox at the same time in windowed mode it somehow shares mouse input with the editor.

I had the problem last night when switching back and forth (once), should be fixed today after I run a check to see if the control has focus or not before allowing mouse input. Also will have to delete any currently held down buttons on the list when the control loses focus I guess.
Logged

Reynold (Teh Pirate!)
VIP
1337+
*****

E-Cock: 53
Offline Offline

Posts: 1691

OLDSCHOOL AVA YO


« Reply #34 on: June 11, 2009, 03:53:54 pm »

heres the map editor/nox view
Logged

morden is son of bitch
Morden Tral
Administrator
1337+
*

E-Cock: 128
Offline Offline

Posts: 9684



« Reply #35 on: June 11, 2009, 03:59:03 pm »

Purrrrrrrrrfect
Logged

Reynold (Teh Pirate!)
VIP
1337+
*****

E-Cock: 53
Offline Offline

Posts: 1691

OLDSCHOOL AVA YO


« Reply #36 on: June 11, 2009, 04:00:58 pm »

heres more
Logged

morden is son of bitch
KnightTemplar
Moderator
Arch
*

E-Cock: 16
Offline Offline

Posts: 617


NoX Map Maker


WWW
« Reply #37 on: June 11, 2009, 07:17:12 pm »

Edges don't work very well.
« Last Edit: June 11, 2009, 07:43:03 pm by KnightTemplar » Logged


What the fuck are you even talking about? Stop posting and fucking blow your brains out
Morden Tral
Administrator
1337+
*

E-Cock: 128
Offline Offline

Posts: 9684



« Reply #38 on: June 11, 2009, 08:01:43 pm »

I need to remove it being able to use tips when the tiles to the sides of it are the same tile.

That i'll fix tomorrow

Couldn't test it at work
« Last Edit: June 11, 2009, 08:14:36 pm by Morden Tral » Logged

Killerz
Guest
« Reply #39 on: June 13, 2009, 02:09:34 am »

If possible, could you add the walls(or an option so we can toggle them on) in the Gui map? I don't like going in game just to see if the walls look good or not tongue
Logged
Morden Tral
Administrator
1337+
*

E-Cock: 128
Offline Offline

Posts: 9684



« Reply #40 on: June 13, 2009, 03:58:08 am »

No, that is not something I'm willing to try and hash out again. Walls are a bitch and I told them to fuck off a long time ago.
Logged

philliyxx
Global Moderator
1337+
*

E-Cock: 34
Offline Offline

Posts: 1954


!M NOT $|_@yE|2 !!!mUAHAHAAAHHAFHHH


WWW
« Reply #41 on: June 15, 2009, 01:32:04 am »

I was thinking the same
Logged

Official Nox Help and Suport Topic 
http://www.noxforum.net/index.php?topic=1472.0
Rember, 1472 if you have no fucking clue
ogrelord
Veteran
***

E-Cock: 1
Offline Offline

Posts: 276



« Reply #42 on: June 25, 2009, 08:10:42 pm »

OMG THE TABS!! THE ITEMS ARE IN A VIEW BOX AND I...I...I LOVE THIS!!!!
Posted on: June 25, 2009, 03:37:12 PM
I don't know if you meant it or not, but by checking the "Snap Center" or "Snap Full" boxes, I noticed that "full" snapped to center and "center" snapped to full. They are switched. Also, is there anyway that altering objects on the editor can stop removing the picture of the object on the GUI? If not you must reload the map to view the altered objects again. Just a thought because with these updates I thoroughly enjoy making maps again.
Logged

Zoa
Administrator
Legendary
*

E-Cock: 74
Offline Offline

Posts: 1325



« Reply #43 on: June 25, 2009, 08:15:12 pm »

I thoroughly enjoy making maps again.
Yes, I know. It was fun making maps before Morden went and ruined the editor. Quite a shame, really.
Logged

"I see it all perfectly; there are two possible situations — one can either do this or that. My honest opinion and my friendly advice is this: do it or do not do it — you will regret both." -- Søren Kierkegaard
Imm0Rtal
Global Moderator
1337+
*

E-Cock: -17
Offline Offline

Posts: 3069


Shady@Noxhub.net


« Reply #44 on: June 25, 2009, 08:29:17 pm »

Yes, I know. It was fun making maps before Morden went and ruined the editor. Quite a shame, really.

Fix the scripting. Sad((
Logged


gfx
Pages: 1 2 [3] 4 5 Print 
gfx
Jump to:  
gfx
Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Page created in 0.049 seconds with 25 queries.
Helios Multi design by Bloc
gfx
Powered by MySQL Powered by PHP Valid XHTML 1.0! Valid CSS!