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486079 Posts in 423751 Topics by 8218 Members - Latest Member: zaq003 January 17, 2019, 05:21:33 am
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Author Topic: Map Editor Update Thread  (Read 51482 times)
Morden Tral
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« Reply #15 on: June 09, 2009, 04:39:08 pm »

A little known (or uncared about) feature that I implemented in the last major update (long time ago) was the scripting function reference documents. Basically when you click on the function in the scripting editor it displays the name, arguments, and useful information about that function and how too use it.

I started it out with the first 5-6 functions, no-one ever wrote anymore as far as I know. Since I'm not the one using the scripting functions a lot I would like it if one of you (templar, prophet, teddy, whoever) would be so kind as to improve on this system for me. All you would have to do is go to this directory: C:\Program Files\NoxTools\scripts\functiondescs and add more descriptions until you get bored.

This is an easy way to remove the need for a function reference sheet online as well as give map makers a quick, simple, and easy reference to the function they are using at the moment.

Also who remembers that function that the one korean was talking about that did something weird recently? I'd like to test it out and name it's unknown to something relevant.

Also FYI, not every request is going to make it in today but the editor has a healthy amount of bug fixs and changes from feedback so far. Keep the requests coming.

*Edit* Also anyone with some time would be a big help by hunting down default mods in westwood maps and making mod editors for items that should really need them.

Also I'd like to mention that I spent a fair amount of time looking for a way to embed scripting comments into the map and I haven't found a viable way yet. I'll keep looking but it's not looking good.
« Last Edit: June 09, 2009, 04:41:35 pm by Morden Tral » Logged

Reynold (Teh Pirate!)
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« Reply #16 on: June 09, 2009, 04:54:23 pm »

put the comments in the section reserved for the map info damnit
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Morden Tral
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« Reply #17 on: June 09, 2009, 05:00:54 pm »

You think that wasn't my first thought? It has a static size of 512 characters.

You could comment maybe 1 function with that limit.
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Imm0Rtal
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« Reply #18 on: June 09, 2009, 05:07:30 pm »

You think that wasn't my first thought? It has a static size of 512 characters.

You could comment maybe 1 function with that limit.

Gvar99 = "Something I will never use as a comment"

Why can't you do something similar to this.. like // = Comment. Then as long as you never use //'s..
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Morden Tral
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« Reply #19 on: June 09, 2009, 05:28:46 pm »

That is pretty much what they are doing right now without any extras
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Morden Tral
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« Reply #20 on: June 09, 2009, 09:43:59 pm »

*things to change tomorrow*

Flip needs to delete all walls and items past half map
Flip needs to keep windows and auto reorder extents
Flip needs to flip tiles and swap blends
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Reynold (Teh Pirate!)
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« Reply #21 on: June 09, 2009, 09:47:26 pm »

damnit dont work on flip work on better tile/wall system
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morden is son of bitch
Morden Tral
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« Reply #22 on: June 09, 2009, 10:23:46 pm »

Yeah because I'm just going to start coding randomly on it and hope it all works out?

Small features are easier to get done in one sitting and I can plan out a better interface for walls / tiles in the meantime.

In short stfu
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« Reply #23 on: June 09, 2009, 10:55:06 pm »

i will get back to this thread shortly (this week)
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« Reply #24 on: June 10, 2009, 02:11:26 am »

i will get back to this thread shortly (this week)
I smell......................bullshit.
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What the fuck are you even talking about? Stop posting and fucking blow your brains out
#zx.pr0jk
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« Reply #25 on: June 10, 2009, 02:15:15 am »

The pull your head out the bull's ass.
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Morden Tral
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« Reply #26 on: June 10, 2009, 06:57:27 pm »

Hey Sheep, I lied

You got your update today, enjoy
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Reynold (Teh Pirate!)
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« Reply #27 on: June 10, 2009, 09:47:56 pm »

damn son this owns

now work blending into this shit somehow
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Morden Tral
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« Reply #28 on: June 10, 2009, 10:24:53 pm »

It's already the #1 one my things to do tomorrow. You'll see what I've got planned.
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Reynold (Teh Pirate!)
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« Reply #29 on: June 10, 2009, 10:37:44 pm »

and work the gui in somehow lol
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