gfxgfx
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
gfx gfx
gfx
572363 Posts in 510035 Topics by 8218 Members - Latest Member: zaq003 February 13, 2025, 01:22:46 pm
*
gfx*HomeHelpSearchCalendarLoginRegistergfx
gfxgfx
0 Members and 1 Guest are viewing this topic.       « previous next »
Pages: 1 ... 7 8 [9] 10 11 ... 18 Print
Author Topic: Map Editor Download  (Read 183191 times)
KnightTemplar
Arch
*****

E-Cock: 16
Offline Offline

Posts: 617


NoX Map Maker


WWW
« Reply #120 on: May 29, 2007, 09:06:05 pm »

Corners, 3 ways and 4 way walls should have a variation of 0. Although few do support more than that, most do not.
Logged


What the fuck are you even talking about? Stop posting and fucking blow your brains out
RogueTeddyBear
1337+
******

E-Cock: 226
Offline Offline

Posts: 2891


Plastic Sealed


WWW
« Reply #121 on: May 30, 2007, 03:14:47 am »

Hey look what i found in my "Sent Messeges" outbox from June 4 of 2005:

Quote
small thing.. the default option for "wall variations" should be "0" not random. Some corners and 3-way walls dont have other variations than "0" and people might forget to change it to "0"


Edit: well wait a minute what were we talking about

Edit 2: haha i don't mean to sound like an ass sry.
Logged

I am teddy, ama
KnightTemplar
Arch
*****

E-Cock: 16
Offline Offline

Posts: 617


NoX Map Maker


WWW
« Reply #122 on: May 30, 2007, 03:18:28 am »

Heh. That's fine.

On the topic of updating the map editor, occasionally it says new files are available. Then it gives me an error message in spanish. I press Ok and it says "Thanks for updating, restart...[blah blah]". This is annoying. Make it stop. This is why I almost always skip the update.

Edit:

Make persistant floor draw an option, not that "it only happens once in a while for people with shitty computers". I'm not saying toss the option completely, just make it an option so that the people with better computers can make maps more easily.
« Last Edit: May 30, 2007, 03:22:58 am by KnightTemplar » Logged


What the fuck are you even talking about? Stop posting and fucking blow your brains out
Morden Tral
Administrator
1337+
*

E-Cock: 128
Offline Offline

Posts: 9684



« Reply #123 on: May 30, 2007, 01:09:27 pm »

Those new files get downloaded anyway, its an error in the class i'm using and its been hard to track down. (alot of the variables are not in english).


I've allready talked to you about the floor draw.
Logged

royal666
Legendary
*****

E-Cock: -1
Offline Offline

Posts: 775



« Reply #124 on: May 30, 2007, 09:38:51 pm »

Editor doesn't work Sad i get an error message like this.
Scrit function compilation failed!

Cannot create temporary file 'c:\Program Files\NoxTools\CSCE7e.tmp'
access denied.

Im using vista, and i assume now, it is not the update. How do I allow access?
Logged

So as I was stumbling around for games like D2 and DS2 I find this game.  It looks amazing.  I watch youtube.  I cream my pants.  Now I'm here....typing this to you all.  I love you and your community.  Teach me the ways of the Jedi!!!!!
Killerz
Guest
« Reply #125 on: May 31, 2007, 01:10:29 am »

Hmm, program doesn't seem to work, why I have no idea.

I have Framework 2.0
Installed the vcredist thing before installing nox tools
Using windows xp sp2

Program loads.. I do the updates.. I restart the program, the splash screen appears then dissapears and nothing happens.
I tried uninstalling reinstalling... Still no luck

Anyone have any idea why this isn't working?
Logged
RogueTeddyBear
1337+
******

E-Cock: 226
Offline Offline

Posts: 2891


Plastic Sealed


WWW
« Reply #126 on: May 31, 2007, 01:19:44 am »

you said "before installing nox tools"

you should have used setup.exe, not noxtools.
Logged

I am teddy, ama
Killerz
Guest
« Reply #127 on: May 31, 2007, 01:21:02 am »

you said "before installing nox tools"

you should have used setup.exe, not noxtools.
Did that also
Logged
KnightTemplar
Arch
*****

E-Cock: 16
Offline Offline

Posts: 617


NoX Map Maker


WWW
« Reply #128 on: May 31, 2007, 01:46:36 am »

Morden, you need to add support for an auto-updating script function reference so I can add function descriptions.
Logged


What the fuck are you even talking about? Stop posting and fucking blow your brains out
Morden Tral
Administrator
1337+
*

E-Cock: 128
Offline Offline

Posts: 9684



« Reply #129 on: May 31, 2007, 02:10:39 am »

I'm revamping the autoupdate system, trying to work off of that class has been screwing me all over the place and the koreans are having issues. (the very latest build wont even update anymore past it, I released an update today and it won't download).

When I get the system refurbished and done how I want it done then it'll support w/e you want updated.

I'm also considering making it a 3rd party program so that you don't have to have the map editor update when it starts..undecided as of yet.


Go ahead and write them all though...pwease.
Logged

Morden Tral
Administrator
1337+
*

E-Cock: 128
Offline Offline

Posts: 9684



« Reply #130 on: May 31, 2007, 06:06:06 pm »

Ok, after deleting 1/2 of the code for autoupdate and making it a hell of alot simpler, it should be alot more stable now.

However due to the latent problems I had with the old class you have to actully reinstall noxtools to get it. The old autoupdate will not update past it's last update anymore.

*Templar* All mod editors and default mods can keep the same format for updates, the only thing I changed was how it relates to dlls and .exes.

I'll release a patch using the new map editor format to allow for functiondesc downloading tomorrow to test the system fully.

The korean translations have been updated and a minor bug dealing with the gui has been removed. Prophets bugs have also been removed (if not then please report it to me because I have not been able to generate a re-occurance since I altered the code).

4 ways and 3 ways and corners all now default to variation 0 and only straight walls autovariate.
Logged

Killerz
Guest
« Reply #131 on: May 31, 2007, 09:13:28 pm »

I get this error when I try to open it, maybe that will help?


AppName: mapeditor.exe      AppVer: 0.0.7.24631     AppStamp:46059aee
ModName: kernel32.dll      ModVer: 5.1.2600.2945      ModStamp:44ab9a84
fDebug: 0       Offset: 00012a5b
Logged
KnightTemplar
Arch
*****

E-Cock: 16
Offline Offline

Posts: 617


NoX Map Maker


WWW
« Reply #132 on: May 31, 2007, 10:26:24 pm »

AppName: mapeditor.exe      AppVer: 0.0.7.24631     AppStamp:46059aee
ModName: kernel32.dll      ModVer: 5.1.2600.2945      ModStamp:44ab9a84
fDebug: 0       Offset: 00012a5b
Only Zoa can understand that.

Don't you get a stack trace? (The window has a "Details" button)
Logged


What the fuck are you even talking about? Stop posting and fucking blow your brains out
Killerz
Guest
« Reply #133 on: May 31, 2007, 10:31:21 pm »

Only Zoa can understand that.

Don't you get a stack trace? (The window has a "Details" button)
Won't let me copy it.. and I ain't retyping that
Logged
KnightTemplar
Arch
*****

E-Cock: 16
Offline Offline

Posts: 617


NoX Map Maker


WWW
« Reply #134 on: May 31, 2007, 11:04:22 pm »

Take a screenshot then.
Logged


What the fuck are you even talking about? Stop posting and fucking blow your brains out
gfx
Pages: 1 ... 7 8 [9] 10 11 ... 18 Print 
gfx
Jump to:  
gfx
Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Page created in 0.025 seconds with 25 queries.
Helios Multi design by Bloc
gfx
Powered by MySQL Powered by PHP Valid XHTML 1.0! Valid CSS!