KnightTemplar
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« Reply #120 on: May 29, 2007, 09:06:05 pm » |
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Corners, 3 ways and 4 way walls should have a variation of 0. Although few do support more than that, most do not.
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RogueTeddyBear
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« Reply #121 on: May 30, 2007, 03:14:47 am » |
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Hey look what i found in my "Sent Messeges" outbox from June 4 of 2005: small thing.. the default option for "wall variations" should be "0" not random. Some corners and 3-way walls dont have other variations than "0" and people might forget to change it to "0" Edit: well wait a minute what were we talking about Edit 2: haha i don't mean to sound like an ass sry.
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I am teddy, ama
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KnightTemplar
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« Reply #122 on: May 30, 2007, 03:18:28 am » |
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Heh. That's fine.
On the topic of updating the map editor, occasionally it says new files are available. Then it gives me an error message in spanish. I press Ok and it says "Thanks for updating, restart...[blah blah]". This is annoying. Make it stop. This is why I almost always skip the update.
Edit:
Make persistant floor draw an option, not that "it only happens once in a while for people with shitty computers". I'm not saying toss the option completely, just make it an option so that the people with better computers can make maps more easily.
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« Last Edit: May 30, 2007, 03:22:58 am by KnightTemplar »
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Morden Tral
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« Reply #123 on: May 30, 2007, 01:09:27 pm » |
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Those new files get downloaded anyway, its an error in the class i'm using and its been hard to track down. (alot of the variables are not in english).
I've allready talked to you about the floor draw.
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royal666
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« Reply #124 on: May 30, 2007, 09:38:51 pm » |
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Editor doesn't work  i get an error message like this. Scrit function compilation failed! Cannot create temporary file 'c:\Program Files\NoxTools\CSCE7e.tmp' access denied. Im using vista, and i assume now, it is not the update. How do I allow access?
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So as I was stumbling around for games like D2 and DS2 I find this game. It looks amazing. I watch youtube. I cream my pants. Now I'm here....typing this to you all. I love you and your community. Teach me the ways of the Jedi!!!!!
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Killerz
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« Reply #125 on: May 31, 2007, 01:10:29 am » |
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Hmm, program doesn't seem to work, why I have no idea.
I have Framework 2.0 Installed the vcredist thing before installing nox tools Using windows xp sp2
Program loads.. I do the updates.. I restart the program, the splash screen appears then dissapears and nothing happens. I tried uninstalling reinstalling... Still no luck
Anyone have any idea why this isn't working?
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RogueTeddyBear
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« Reply #126 on: May 31, 2007, 01:19:44 am » |
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you said "before installing nox tools"
you should have used setup.exe, not noxtools.
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I am teddy, ama
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Killerz
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« Reply #127 on: May 31, 2007, 01:21:02 am » |
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you said "before installing nox tools"
you should have used setup.exe, not noxtools.
Did that also
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KnightTemplar
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« Reply #128 on: May 31, 2007, 01:46:36 am » |
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Morden, you need to add support for an auto-updating script function reference so I can add function descriptions.
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Morden Tral
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« Reply #129 on: May 31, 2007, 02:10:39 am » |
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I'm revamping the autoupdate system, trying to work off of that class has been screwing me all over the place and the koreans are having issues. (the very latest build wont even update anymore past it, I released an update today and it won't download).
When I get the system refurbished and done how I want it done then it'll support w/e you want updated.
I'm also considering making it a 3rd party program so that you don't have to have the map editor update when it starts..undecided as of yet.
Go ahead and write them all though...pwease.
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Morden Tral
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« Reply #130 on: May 31, 2007, 06:06:06 pm » |
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Ok, after deleting 1/2 of the code for autoupdate and making it a hell of alot simpler, it should be alot more stable now.
However due to the latent problems I had with the old class you have to actully reinstall noxtools to get it. The old autoupdate will not update past it's last update anymore.
*Templar* All mod editors and default mods can keep the same format for updates, the only thing I changed was how it relates to dlls and .exes.
I'll release a patch using the new map editor format to allow for functiondesc downloading tomorrow to test the system fully.
The korean translations have been updated and a minor bug dealing with the gui has been removed. Prophets bugs have also been removed (if not then please report it to me because I have not been able to generate a re-occurance since I altered the code).
4 ways and 3 ways and corners all now default to variation 0 and only straight walls autovariate.
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Killerz
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« Reply #131 on: May 31, 2007, 09:13:28 pm » |
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I get this error when I try to open it, maybe that will help?
AppName: mapeditor.exe AppVer: 0.0.7.24631 AppStamp:46059aee ModName: kernel32.dll ModVer: 5.1.2600.2945 ModStamp:44ab9a84 fDebug: 0 Offset: 00012a5b
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KnightTemplar
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« Reply #132 on: May 31, 2007, 10:26:24 pm » |
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AppName: mapeditor.exe AppVer: 0.0.7.24631 AppStamp:46059aee ModName: kernel32.dll ModVer: 5.1.2600.2945 ModStamp:44ab9a84 fDebug: 0 Offset: 00012a5b
Only Zoa can understand that. Don't you get a stack trace? (The window has a "Details" button)
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Killerz
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« Reply #133 on: May 31, 2007, 10:31:21 pm » |
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Only Zoa can understand that.
Don't you get a stack trace? (The window has a "Details" button)
Won't let me copy it.. and I ain't retyping that
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KnightTemplar
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« Reply #134 on: May 31, 2007, 11:04:22 pm » |
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Take a screenshot then.
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 What the fuck are you even talking about? Stop posting and fucking blow your brains out
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