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572363 Posts in 510035 Topics by 8218 Members - Latest Member: zaq003 June 10, 2026, 10:01:21 pm
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Author Topic: Map Editor Download  (Read 476910 times)
Zoa
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« Reply #60 on: May 14, 2007, 09:54:36 pm »

I'm not Morden, but I am going to guess that your ScriptFuncs.dll file is old, either because ScriptFuncs.cs didn't get updated or the map editor failed to recompile it.
Just a guess.
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"I see it all perfectly; there are two possible situations — one can either do this or that. My honest opinion and my friendly advice is this: do it or do not do it — you will regret both." -- Søren Kierkegaard
zorg
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« Reply #61 on: May 14, 2007, 10:04:09 pm »

Yeah, I've had problems like that before, do you know where i can download the latest dll-file?
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Morden Tral
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« Reply #62 on: May 14, 2007, 10:23:04 pm »

I think you updated while I was uploading the files....try retsarting the map editor and downloading functionlist.cs when it asks.
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RogueTeddyBear
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« Reply #63 on: May 15, 2007, 12:35:30 am »

I have a bone to pick with the auto-variations with edges. It seem that when i start placing edged tiles, it autovariates the placed tile correctly, but all similar type tiles made previously before that change variation to the one i just placed down. SO in the end they are all the same variation (the edged tile -> the one im blending TO).

I am basing this on what the tile description box at the bottom of the editor is telling me.

btw, thanks for extending that tile desc box, helps a lot.
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Morden Tral
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« Reply #64 on: May 15, 2007, 12:39:06 am »

It's all blended to whatever the current tile is based on its x/y postion from the end...so if they are 3x3 base tiles all the edges will be the same variation.......how would you prefere it auto varied?

Cause you didn't say how you wanted it so i did it the same as the normal tiling.
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zorg
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« Reply #65 on: May 15, 2007, 01:07:16 pm »

I started the editor again today and it updated again. Now the editor wont even start and this is the message:

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Version: 0.0.9.29

Could not load type 'NoxMapEditor.tilecolors' from assembly 'ScriptFuncs, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
   at NoxMapEditor.MapView..ctor()
   at NoxMapEditor.MainWindow.InitializeComponent()
   at NoxMapEditor.MainWindow..ctor()
   at NoxMapEditor.MainWindow.Main()

It seems like problems with the scriptfuncs again. Where can i download the latest one?
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Morden Tral
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« Reply #66 on: May 15, 2007, 01:38:12 pm »

Aren't you the one that had the fucked up file placement in your computer?

Try checking for where the file is and putting it where your comp is searching for it...member?
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zorg
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« Reply #67 on: May 15, 2007, 03:04:22 pm »

I have tried to place it where I placed it last time but it didn't work. The previous file I placed there were gone. How do I know where it tries to search for it? The only message I get is the one I posted recently.

Oh, yeah, I tried to reinstall the editor with the same result.
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Morden Tral
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« Reply #68 on: May 15, 2007, 03:08:41 pm »

You cant place it there if it is still file version 0.0.0.0, the .dll version needed is 0.0.0.2 at least to have the color option. The .dll is in the scripts/functions folder, but it recompiles it on load so just moving it ain't gonna help if you dont have the proper functionlist.cs.

I don't know why your computer is fucked up..but it is.

Also you uninstalled, so the previous file prob IS gone.
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zorg
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« Reply #69 on: May 15, 2007, 04:55:17 pm »

Hmm thats a pity. Sad
However, that dll-file was not in my scripts/funcions folder.
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Morden Tral
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« Reply #70 on: May 15, 2007, 04:59:42 pm »

www.noxhub.net/updates/MapEditor/NoxShared.dll
www.noxhub.net/updates/MapEditor/SyntaxHighlighter.dll

www.noxhub.net/updates/MapEditor/Files/MapInterface.dll
www.noxhub.net/updates/MapEditor/Files/ScriptFuncs.dll

You prob need NoxShared.dll and ScriptFuncs.dll
Those file paths will never change btw, so brand new versions will be there as well.


Are your mod editors and defaultmods updating?

Also make sure that you have www.noxhub.net/updates/MapEditor/scripts/functions/ScriptFunctionList.cs or your scriptfuncs.dll will be overwritten when the editor starts. But that file prob updates correctly, You just seem to be missing the correct, scriptfuncs.dll.
« Last Edit: May 15, 2007, 05:01:34 pm by Morden Tral » Logged

Morden Tral
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« Reply #71 on: May 15, 2007, 05:03:54 pm »

Teddy when you read this please post how you want the edges to variate........If you want it to the tile they are going TO....uh...well...i need to know.
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zorg
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« Reply #72 on: May 15, 2007, 05:29:21 pm »

Yatta, it works!!
Next time I get my wierd errors I will try to download the latest files.

And no, i haven't seen the mod editors and default mods update in a while (even though I don'n know when you updated last time).
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Morden Tral
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« Reply #73 on: May 15, 2007, 09:17:03 pm »

Awhile ago..but did it actully update them or did you not get them?

Try making a shopkeeper, if he doesn't have a good mod editor then its not updating for you.
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zorg
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« Reply #74 on: May 15, 2007, 09:28:59 pm »

I don't know how a good shopkeeper mod editor looks like but here is an image:

http://download.yousendit.com/4DD28A7265AE24F5
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