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572363 Posts in 510035 Topics by 8218 Members - Latest Member: zaq003 January 25, 2025, 09:08:53 am
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Author Topic: Map Editor Download  (Read 181912 times)
Morden Tral
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« Reply #30 on: April 27, 2007, 03:14:25 pm »

Update has been refreshed and an auto patch should be out to download modeditors. Please update and tell me how it worked guys/gals.
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royal666
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« Reply #31 on: April 27, 2007, 11:47:43 pm »

An error came up during update"Couldn't find part path".
« Last Edit: April 29, 2007, 03:42:31 am by royal666 » Logged

So as I was stumbling around for games like D2 and DS2 I find this game.  It looks amazing.  I watch youtube.  I cream my pants.  Now I'm here....typing this to you all.  I love you and your community.  Teach me the ways of the Jedi!!!!!
KnightTemplar
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« Reply #32 on: May 02, 2007, 06:47:31 pm »

You still can't place a tile with a variation larger than 255. I'll fix it if you don't know how (since you've already claimed to have fixed this).
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Morden Tral
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« Reply #33 on: May 02, 2007, 07:39:51 pm »

I had fixed it..it needs to be a short instead of a byte....must have lost that update awhile back.....i'll reinstate it.

you cant fix it since you dont have the latest source.


Don't worry about that error...it still updates, its being mad that one of the files is allready there...i'll fix that bug soon.


Oh BTW you snide little cock, if I wasn't able to fix it then you wouldn't be able to either....slag
« Last Edit: May 02, 2007, 07:42:35 pm by Morden Tral » Logged

KnightTemplar
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« Reply #34 on: May 03, 2007, 01:50:02 am »

Oh BTW you snide little cock, if I wasn't able to fix it then you wouldn't be able to either....slag
Hahaha. Sure I would!

Have you started working on automated variations yet? If you haven't, I'd like to give that one last try. No point in me starting to try it if you have already made some progress. If you have, I'll just go back to making more function descriptions.
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Morden Tral
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« Reply #35 on: May 03, 2007, 12:25:11 pm »

Sure..try it again...I originally gave it to you anyway.

I would like to make a formula that derives it by its x,y location in the tilemap..unfortunally its aggravating because the tiles are drawn staggered. I haven't been able to convince myself to go and try and figure it out again yet.
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seenan
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« Reply #36 on: May 03, 2007, 09:37:13 pm »

k uh the newer editor is on noxhub.net and the New build thats only like 5mb(?) right?
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Ehh...
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« Reply #37 on: May 03, 2007, 10:02:39 pm »

Yeah.
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royal666
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« Reply #38 on: May 05, 2007, 01:51:54 am »

Seenan, wern't you impersonating burn3r's account and causing trouble the other night?
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So as I was stumbling around for games like D2 and DS2 I find this game.  It looks amazing.  I watch youtube.  I cream my pants.  Now I'm here....typing this to you all.  I love you and your community.  Teach me the ways of the Jedi!!!!!
Morden Tral
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« Reply #39 on: May 05, 2007, 01:53:34 am »

Royal..use the latest map editor update and go to the Help menu...it has an updates notification now.


Thanks to you.
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royal666
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« Reply #40 on: May 06, 2007, 05:54:06 am »

Thanks, but the problem fixed itself for some weired reason.
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So as I was stumbling around for games like D2 and DS2 I find this game.  It looks amazing.  I watch youtube.  I cream my pants.  Now I'm here....typing this to you all.  I love you and your community.  Teach me the ways of the Jedi!!!!!
Morden Tral
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« Reply #41 on: May 06, 2007, 06:13:15 am »

Yeah..prob my newest update
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Zoa
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« Reply #42 on: May 07, 2007, 09:49:28 pm »

I would like to make a formula that derives it by its x,y location in the tilemap..unfortunally its aggravating because the tiles are drawn staggered. I haven't been able to convince myself to go and try and figure it out again yet.
I got most of it figured out, a.k.a it works except for a small issue with facades:
( (tile.Location.X + tile.Location.Y) / 2 % tile.numCols ) + (((tile.Location.Y % tile.numRows) + 1 + tile.numCols - ((tile.Location.X + tile.Location.Y) / 2) % tile.numCols) % tile.numRows)*tile.numCols)

I am sure there is a more efficient way of expressing this, but through some weird mental process plus a pen and paper I came up with that. The issue with the facade is that the first part of it ( (tile.Location.X + tile.Location.Y) / 2 % tile.numCols ) which is also used later, is off by a certain number of "tiles." For this to work at dunmir, it would be expressed as ( (tile.Location.X + tile.Location.Y + 40) / 2 % tile.numCols ) because it is off by 20 tiles (20*2 = 40). The internal ix is off by 12 tiles, and there is a repeating row of tile variations at the end of it for some strange reason, however, the algorithim would still make the same picture.
If that all just confused you, don't worry, I just confused myself.
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"I see it all perfectly; there are two possible situations — one can either do this or that. My honest opinion and my friendly advice is this: do it or do not do it — you will regret both." -- Søren Kierkegaard
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« Reply #43 on: May 08, 2007, 12:51:54 am »

I was just going to suggest that myself.
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Morden Tral
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« Reply #44 on: May 08, 2007, 12:59:16 am »

ug..thought i had allmost that exact same formula....but i'll incorporate it...thanks.


*pout*

Code:
                   /* int x = loc.X;
                    int y = loc.Y;
                    int cols = ThingDb.FloorTiles[tile].numCols;
                    int rows = ThingDb.FloorTiles[tile].numRows;
                    int x2 = (y * 2);
                    int y2 = (y * 2);

                    if( x % 2 == 0)
                        x2++;
                    if (y % 2 == 0)
                        y2++;

                    x2 = (x2)%cols;
                    y2 = (y2)%rows;


                    Variation = (ushort)(((y/2)%cols) * ((x/2)%cols));*/


So how the fuck does yours work nigga? I even had the extra * cols and rows in an earlier version...ah well..AS LONG AS IT WORKS


WAHOOOOOOOOOOOOOOOOOOOO!



*edit* HOLY FUCKING JESUS GOD OF LORD AND WAR IN MY FUCKING CUNT MOUTH!!!!

It WAS working..it wasn't calling the goddamned function...ALL MY FUCKING WORK.....i was going off of the random value that random tiles creates........



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« Last Edit: May 08, 2007, 01:53:21 am by Morden Tral » Logged

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