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572363 Posts in 510035 Topics by 8218 Members - Latest Member: zaq003 March 24, 2025, 02:55:31 am
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Author Topic: Map Editor Download  (Read 185724 times)
zorg
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« Reply #105 on: May 23, 2007, 04:36:27 pm »

I see, but is the colours still defined if you release an update?
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Morden Tral
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« Reply #106 on: May 23, 2007, 04:48:46 pm »

If I update the ScriptFunctionList.cs then it overwrites it, however the dll won't change till the map editor restarts.

But if you create some new colors for tiles feel free to share them with me, it would save me time and i'de just paste them into the official patch.

The scriptfunctionlist shouldn't change very often if at all anymore...unless you provide me with colors and then i'll add them to it.
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zorg
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« Reply #107 on: May 23, 2007, 09:03:25 pm »

Great, then I'll be making colours as hell! Smiley

BTW I discovered something odd about my fucked computers problem. As you might remember it has one set of dll's and source files in documents and settings and another one in the noxtools folder. It seems that if I alter the source code in  dokuments and settings, it compiles the dll to the noxtools folder and vice versa. Pretty odd huh?
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Morden Tral
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« Reply #108 on: May 23, 2007, 09:12:51 pm »

ya..but good for you.
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zorg
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« Reply #109 on: May 23, 2007, 11:02:19 pm »

Okay I'm done with all the colours now. I tested it a couple of times while I was working and it worked fine except the last time I tested it when I was finished. I gave a compilation error but I just can't tell what's wrong. :/

However here is the file, maybe you can see what's wrong.

http://download.yousendit.com/A571F53B7DD160A0
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Morden Tral
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« Reply #110 on: May 24, 2007, 12:43:00 am »

Hell yeah, first valuable entry and addition by a non editor coder in a long long time.

Your RedWoodFloor entry had an illegal character somehow, I redefined it and it works now....update will be a coming.
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mikkel109
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« Reply #111 on: May 28, 2007, 07:48:58 am »

two things, i dont know if they only apears in my editor but, the doors are always facing the same direction in gui. and special items are all white. is these things only apearing on my computer? if it is can i then fix it somehow? huh
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#zx.pr0jk
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« Reply #112 on: May 28, 2007, 02:01:09 pm »

The items don't get get their colors until the map is loaded in Nox. So they aren't actually white, they just don't know what color to be yet. In other words, that is completely normal.

Doors are fine as well.

Before you ask, no, the Walls are not supposed to appear in the gui either.
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Morden Tral
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« Reply #113 on: May 28, 2007, 03:02:30 pm »

The editor is still alpha, its not even in beta yet, so there are alot of unfinished things.

The walls aren't a big priority over some of the more usefull things at the moment, and take longer to add in then most anything else.
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#zx.pr0jk
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« Reply #114 on: May 28, 2007, 04:06:32 pm »

Fix the crashing caused when I add an object then delete it and go to gui. This happens to more than just columns.

Add an item such as the candles or tables. Change it to some other item or delete it. Then go to gui. It crashes everytime. Some objects may work fine, but I'm finding more and more that crash the gui like this.

Quick edit: Have the auto variate for walls defaulted to off. Corners keep variating to invalid skins.
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Morden Tral
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« Reply #115 on: May 28, 2007, 05:56:17 pm »

There are alot more straight lines then corners, but i'll turn off auto variate on corners.
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#zx.pr0jk
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« Reply #116 on: May 28, 2007, 06:17:54 pm »

As for the crashing. The important part.
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Morden Tral
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« Reply #117 on: May 28, 2007, 06:41:47 pm »

I'll track it down
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mikkel109
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« Reply #118 on: May 29, 2007, 02:37:39 pm »

ok, another thing is that most objects apear in the upper left corner of the image used for the objects.

and to the walls you could maybe just add thicker grids at the walls bottom, as a start
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Morden Tral
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« Reply #119 on: May 29, 2007, 02:58:19 pm »

Upper left is because 75% of the objects set that way, the others use offsets that are not fully understood yet.

If you'de read around you'de see that....the gui wall grid is not going to be any larger, it would hide parts of the tile intersections, if you have difficulty seeing it switch to a different gui floor color.

Since yhou can't see walls currently in gui anyway it doesn't matter.
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