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Author Topic: Item Information: Colors, Defaults, Valid Mod Boxes  (Read 13040 times)
The1Voices
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« on: November 29, 2006, 05:38:22 am »

Edit: This is a list of 3 columns. The columns are laid out as:

Item Option - Description

Be aware that the colors are relative. You will see several instances of "Green" in the list. These are actually different shades of green. We just lack the vocabulary and common knowledge to better describe each color.

Code:
Material1 - Copper UserColor1 - Dark Purple UserMaterialColor1 - Dark Red
Material2 - Iron UserColor2 - Light Brown UserMaterialColor2 - Dark Tan
Material3 - Bronze UserColor3 - Light Green UserMaterialColor3 - Yellow/Green
Material4 - Silver UserColor4 - Green UserMaterialColor4 - Lime Green
Material5 - Gold UserColor5 - Light Blue UserMaterialColor5 - Blue
Material6 - Titanium UserColor6 - Purple UserMaterialColor6 - Purple
Material7 - Diamond UserColor7 - Dark Brown UserMaterialColor7 - Purple
UserColor8 - Gray UserMaterialColor8 - Dark Gray
UserColor9 - Red UserMaterialColor9 - Maroon
UserColor10 - Orange UserMaterialColor10 - Brown
UserColor11 - Yellow UserMaterialColor11 - Puke Green
UserColor12 - Green UserMaterialColor12 - Green
UserColor13 - Blue UserMaterialColor13 - Blue
UserColor14 - Dark Purple UserMaterialColor14 - Dark purple
UserColor15 - Dark Brown UserMaterialColor15 - Plum
UserColor16 - Dark Gray UserMaterialColor16 - Dark Gray
UserColor17 - Dark Red UserMaterialColor17 - Dark Red
UserColor18 - Redish Brown UserMaterialColor18 - Dirt Brown
UserColor19 - Tan UserMaterialColor19 - Dark Green
UserColor20 - Green UserMaterialColor20 - Green
UserColor21 - Dark Blue UserMaterialColor21 - Dark Blue
UserColor22 - Dark Purple UserMaterialColor22 - Papal Purple
UserColor23 - Dark Brown UserMaterialColor23 - Dark Plum
UserColor24 - Dark Gray UserMaterialColor24 - Light Black
UserColor25 - Maroon UserMaterialColor25 - Dark Dark Red
UserColor26 - Light Black UserMaterialColor26 - Brown
UserColor27 - Lime UserMaterialColor27 - Dark Puke Green
UserColor28 - Green/Blue UserMaterialColor28 - Green
UserColor29 - Purple UserMaterialColor29 - Dark Blue
UserColor30 - Light Purple UserMaterialColor30 - Dark Purple
UserColor31 - Light Black UserMaterialColor31 - Dark Purple
UserColor32 - Dark Blue UserMaterialColor32 - Black
UserColor33 - Black
« Last Edit: May 28, 2007, 03:31:14 am by >PrðÞhéT< » Logged

You Wish You Were as Emo as Me!!!
ogrelord
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« Reply #1 on: November 29, 2006, 07:53:55 pm »

Armor Qualities and Weapon Powers:

Code:
ArmorQuality1 / WeaponPower1 - Flimsy
ArmorQuality2 / WeaponPower2 - Sturdy
ArmorQuality3 / WeaponPower3 - Mighty
ArmorQuality4 / WeaponPower4 - Grand
ArmorQuality5 / WeaponPower5 - Titan
ArmorQuality6 / WeaponPower6 - Divine

Some Common Default Mods:

Code:
NAME SETTING CODE
---- ------- ----
LeatherHelm Normal 00 00 00 00 c8 00
LeatherArmor Normal 00 00 00 00 2c 01
LeatherArms Normal 00 00 00 00 c8 00
LeatherLeggings Normal 00 00 00 00 c8 00
LeatherBoots Normal 00 00 00 00 c8 00
LeatherArmoredBoots Normal 00 00 00 00 2c 00
MedievalCloak PickUp 00 00 00 00 00 00
MedievalShirt PickUp 00 00 00 00 00 00
MedievalPants PickUp 00 00 00 00 00 00
WoodenShield Normal 00 00 00 00 c8 00
SteelShield Normal 00 00 00 00 2c 01
LongSword PickUp 00 00 00 00 b4 00
ChainCoif PickUp 00 00 00 00 45 01
ChainTunic PickUp 00 00 00 00 90 01
ChainLeggings PickUp 00 00 00 00 45 01
SteelHelm PickUp 00 00 00 00 a3 02
OrnateHelm PickUp 00 00 00 00 52 03
BreastPlate PickUp 00 00 00 00 20 03
PlateArms PickUp 00 00 00 00 58 02
PlateLeggings PickUp 00 00 00 00 bc 02
PlateBoots PickUp 00 00 00 00 bc 02
RoundChakram Normal 00 00 00 00 2c 01
FanChakram Normal 00 00 00 00 14 14

When choosing enchants, be aware that they should be placed in a specific order.

1) WeaponPower / ArmorQuality
2) Material
3) First Enchant up to level 4
4) Second Enchant up to level 3

For example:

1) WeaponPower6
2) Material7
3) FireRing4
4) Venom3

While you can place anything anywhere, the name of the object, as well as the colors will be greatly skewed.
« Last Edit: May 28, 2007, 03:32:00 am by >PrðÞhéT< » Logged

KnightTemplar
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« Reply #2 on: November 30, 2006, 02:49:23 am »

Instead of using those modifiers, the following is valid for most equipment excluding wands.

Code:
Modifier = 00 00 00 00 00 00

This gives the object no enchants and the default colors.
« Last Edit: May 28, 2007, 03:32:18 am by >PrðÞhéT< » Logged


What the fuck are you even talking about? Stop posting and fucking blow your brains out
Morden Tral
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« Reply #3 on: May 28, 2007, 03:01:21 pm »

But also no stated durability, so the map editor has defaults with durability.
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