Nox Forum

Nox => Map Editor => Topic started by: BURN3R on August 25, 2005, 11:34:36 pm



Title: Map Editor FAQ
Post by: BURN3R on August 25, 2005, 11:34:36 pm
I hope that all members will contribute to this FAQ so questions and answers to them will be easier to find from now on.

Questions

1. "Error reading thing.bin: Could not parse entire file"
2. Where can I get the latest Map Editor?
3. Why does my map crash people that join my game?
4. Why does my map crash sometimes on load and then other times it loads fine without any changes?
5. Why did i just walk straight through a statue or other solid object(s)?
6. Why do i play nox?
7. Why are my wall groups malfunctioning?
8. Why does my game crash after I added some items to a map?
9. How do I specify the amount of ammo of an item like Quivers and wands?
10. How do I play custom made maps?
11. What is Gvar2 and Gvar3? I see them a lot when looking at scripts in other maps.
12. What does Gvar mean? how is it diff from var?
13. What is a "Step ladder Function"?




Answers

1. Install the NoX Quest Update (http://www.noxforum.net/index.php?topic=925.0)
2. You can download it here: http://zoaedk.noxforum.net/files/NoxTools-UZ.msi
3. The .nxz file generated by the Map Editor is probably corrupt, use this program (http://www.noxforum.net/index.php?action=dlattach;topic=890.0;id=312) to generate a working one.
4. Either the nxz is corrupt and you're hosting online, or you don't have enough variables in global to support all your Gvars (if you have 24 Gvar#'s then you must have 24 var#[1]'s in the second Global Function)
5. You have an object in your map that is using the wrong property but the map still loaded. It is found that in many different westwood maps that some objects have different properties than they "should." For instance i've seen obelisks with the interact property when it should be "normal" and weapons with the pickup property that should be "normal" also. I'm not sure why official maps are different.
6. Because it OWNZZZZZZZZZZ
7. There are currently some problems with wall groups, the best thing to do is to use 1 variable for every part of wall you want to script.
8. Make sure that there are 2 bytes (00 00) at the end of the modifier for every melee weapon and all armor. (probably for quest durability)
9. For a normal item the modifier should be "00 00 00 00 00 00"
Example : 20 in dec = 14 in hex. For a Quiver with 20 arrows and without enchants, the modifier is : 00 00 00 00 14 14
10. Download the map (usually comes compressed in a zip-file). Unzip and put the folder containing the map files in your "maps" folder where you have installed Nox.
Make sure that the name of the folder with the map files within has the same name as the name of the map files, or the map won't show up on the gamelist (e.g. if the map files are named "Hawaii.map" and "Hawaii.nxz" their folder has to be named "Hawaii").
11. Gvar2 is the variable for "True" and Gvar3 is the variable for "False" They are always that unless you make them something else, which isn't smart.
12. Gvar means "Global Variable." It can be used/changed in any function. Var is just a local variable that is only used in its own function. Var is actualy ver useful for making "Step ladder Functions."
13. It is a function that loops itself constantly and has conditional statements with vars used as counters. For example, if you want a sound to play 3 times with about 3 seconds in between, you would make only one function. looks like Code1 (Scroll down to see): (the 2 in the timer is the number of the function in the functions list)

Quote from: Code1
var0[1]
--------------------------
if var0 == 2 jump 10
if var0 == 1 jump 9
sound(soundname)
timer(120,2)                 
var0 = var0 + 1              (not sure but var0++ might work too)
return
:9
sound(soundname)
timer(120,2)
var0 = var0 + 1
return
:10
sound(soundname)
var0 = var0 + 1
return
This is a faster way and more efficient than making 3 different functions.

Contributors: BURN3R, RogueTeddyBear, FF&Invisible Point, Rohkm, ZoaEDK, Martin


Title: Re: Map Editor FAQ
Post by: BURN3R on December 14, 2005, 06:01:12 pm
Updated, thanks Teddeh!


Title: Re: Map Editor FAQ
Post by: De Touch on January 08, 2006, 07:20:54 pm
Hey do you have a list with functions you can use in scripting? Perhaps also with some explanation what the functions do? I recall something like that was posted on the NoxWiki, (http://axon.no-ip.org/NoxWiki/) but I can't find it now :-(


Title: Re: Map Editor FAQ
Post by: Zoa on January 08, 2006, 08:47:25 pm
There is a list at http://axon.no-ip.org/NoxWiki/ScriptReference. However, it is out-of-date. It lists the function and its number of arguments.


Title: Re: Map Editor FAQ
Post by: nero on April 16, 2006, 06:53:26 pm
hello!
I'm unable to download the program (for the .nxz files) but i need it very much!

There is always the message:
An Error Has Occurred!
It seems that you are not allowed to download or view attachments on this board. 

Need help ... its importaint
 :cry:


Title: Re: Map Editor FAQ
Post by: royal666 on May 06, 2006, 01:52:44 am
Q: Why do objects in my map not show up when I load the map


Title: Re: Map Editor FAQ
Post by: RogueTeddyBear on May 06, 2006, 03:28:49 am
this can occur when you have invalid modifiers/object properties but the map still loads. It's a pain in the ass because  you'll make a lot of changes after the mistake and not know it...


Title: Re: Map Editor FAQ
Post by: Nostros on December 31, 2006, 05:24:06 am
I am new to the whole Nox Map Editor program. I am used to have a palette of tiles and allowing myself to place them in certain ways to create an environment. I dont know how to script because I dont have the attention span to learn nor would I like to...hehe...There are certain questions that I have on the map editor if it's not to much of a bother to answer

1. Why I dont I have the ability to see the different tiles and the certain designs for the tiles?
2. Does each piece of wall/floor have to be scripted into the map editor?

I might have more questions, though, I dont have any on mind as of yet


Title: Re: Map Editor FAQ
Post by: BURN3R on December 31, 2006, 04:23:37 pm
I am new to the whole Nox Map Editor program. I am used to have a palette of tiles and allowing myself to place them in certain ways to create an environment. I dont know how to script because I dont have the attention span to learn nor would I like to...hehe...There are certain questions that I have on the map editor if it's not to much of a bother to answer

1. Why I dont I have the ability to see the different tiles and the certain designs for the tiles?
2. Does each piece of wall/floor have to be scripted into the map editor?

I might have more questions, though, I dont have any on mind as of yet
Someone like you should probably just wait for the graphical map editor


Title: Re: Map Editor FAQ
Post by: SamPanda on May 07, 2007, 05:54:52 pm
Q: Why does putting an item into my map cause it to crash whenever I load it on Nox?


Title: Re: Map Editor FAQ
Post by: Morden Tral on May 07, 2007, 06:22:36 pm
A: It needs a mod box to work, mod boxs are the hex code that provide the stats and information dealing with the properties of the object.


The new map editor provides default mods for you...however they are not all uploaded yet. Try searching a WW map for the object and copying its mod box and pasting it into your object. When you gain experiance with it and read a few tutorials you will learn to edit it.

If you have the new editor you can find that object and right click on it and select "Export default". From then on when you create that object it will allready have a working mod box. Also for any object that has a mod box editor you will be able to edit its properties without knowing or using any of the hex code.


How to tell from old/new editors: When you right click an item the new editor shows the export default and export binary options as well as the normal options.


Title: Re: Map Editor FAQ
Post by: SamPanda on May 07, 2007, 07:40:27 pm
Okay, when I try to export default it has an Error message popup thingy, this is what it says:

Unhandled exception has occured in your application. If you click Continue, the application will ignore this error and attempt to continue.
If you click Quit, the application will close immediately.

Could not find a part of the patch 'C:\Program Files\NoxTools\scripts\objects\defaultmods\greatsword.txt.

*The options are Details, Continue, Quit.*

DETAILS:


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files\NoxTools\scripts\objects\defaultmods\greatsword.txt'.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
   at System.IO.StreamWriter.CreateFile(String path, Boolean append)
   at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
   at System.IO.StreamWriter..ctor(String path, Boolean append)
   at System.IO.File.CreateText(String path)
   at NoxMapEditor.MapView.contextMenuExportDefault_Click(Object sender, EventArgs e)
   at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.MenuItem.MenuItemData.Execute()
   at System.Windows.Forms.Command.Invoke()
   at System.Windows.Forms.Command.DispatchID(Int32 id)
   at System.Windows.Forms.Control.WmCommand(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINNT/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
MapEditor
    Assembly Version: 0.0.9.6
    Win32 Version: 0.0.9.6
    CodeBase: file:///C:/Program%20Files/NoxTools/MapEditor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
NoxShared
    Assembly Version: 0.0.0.0
    Win32 Version: 0.0.0.0
    CodeBase: file:///C:/Program%20Files/NoxTools/NoxShared.DLL
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
ScriptCompiler
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files/NoxTools/ScriptCompiler.DLL
----------------------------------------
MapInterface
    Assembly Version: 1.0.2672.14554
    Win32 Version:
    CodeBase: file:///C:/Program%20Files/NoxTools/MapInterface.DLL
----------------------------------------
msvcm80
    Assembly Version: 8.0.50608.0
    Win32 Version: 8.00.50727.42
    CodeBase: file:///C:/WINNT/system32/msvcm80.dll
----------------------------------------
MapEditor.resources
    Assembly Version: 0.0.9.6
    Win32 Version: 0.0.9.6
    CodeBase: file:///C:/Program%20Files/NoxTools/ko/MapEditor.resources.DLL
----------------------------------------
MapEditor.resources
    Assembly Version: 0.0.9.6
    Win32 Version: 0.0.9.6
    CodeBase: file:///C:/Program%20Files/NoxTools/nl/MapEditor.resources.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.





Now I don't really expect you to read through ALL of that, but ... I'm a noob :(


EDIT: I don't have a Object directory if that matters...
C:\Program Files\NoxTools\scripts

and inside scripts theres only functiondesc and functions..


Title: Re: Map Editor FAQ
Post by: Morden Tral on May 07, 2007, 08:26:18 pm
Yeah thats the problem..if you haven't download the mape ditor within the past week please do so..thta was a small error and unfortunally was there before the editor was autoupdating (it updates now).


Title: Re: Map Editor FAQ
Post by: ogrelord on July 15, 2008, 03:15:27 am
My GUI map isn't showing up, and I have searched this site non-stop and found no answers.


Title: Re: Map Editor FAQ
Post by: SirDandZ on August 17, 2008, 04:01:34 pm
Alright, this is probably a noob question and easily answered but then again you should like it if so... i spent awhile making a map and when i save it, and try and open it in nox it is not im my little list of maps?"

 :evil:
p.s.
that doesn't look evil it looks like a big guy with horns giving himself head


Title: Re: Map Editor FAQ
Post by: KnightTemplar on August 17, 2008, 07:25:07 pm
You need to place the map in the maps directory in your nox directory. You also need to give the map a folder of its own. For instance, Estate is in Nox/maps/estate/estate.map. If its over 8 character it won't show up anymore.


Title: Re: Map Editor FAQ
Post by: Imm0Rtal on November 24, 2009, 05:28:09 pm
Terrible would be a step up from the shit in your post.


Title: Map Editor
Post by: Agustoc on February 23, 2010, 10:23:54 pm
hi I'm new here and I started with the map editor I am from Argentina and I have started to download all the programs I think everything but what I have found is where you place the maps, I read that we should put the folder maps for example ogre (folder) ogro.map inside and I wonder if the campaigns can be edited to make the game more difficult, I hope some help because I am using the google translator. :-D


Title: Re: Map Editor FAQ
Post by: #zx.pr0jk on February 23, 2010, 11:22:34 pm
The map editor can be used to make entirely original maps.


Title: Re: Map Editor FAQ
Post by: Morden Tral on February 23, 2010, 11:23:59 pm
It can also edit the campaigns if you want to do that.


Just open one of the maps from the nox directory, for example War01a is the first warrior level.


Title: Map Editor FAQ
Post by: Agustoc on February 24, 2010, 06:36:15 pm
If I could edit and game maps thing is not that I'm wrong when I put the map for example the war01 entered the game before you exit and loads me back to the menu on the other hand I can not do not know, is how to add maps to play on sand or network and the elimination or capture the flag can not add them.

pd if I can leave any map of the game and edited by serially help you thanks and greetings  :-D :-D


Title: Re: Map Editor FAQ
Post by: kayden997 on February 27, 2010, 12:31:19 pm
don't you just go to your lttle map info thingy where you chose if it's CTF or others?

It can also edit the campaigns if you want to do that.


Just open one of the maps from the nox directory, for example War01a is the first warrior level.
I tried you remake the whole warrior campaign, to make it more intense and skill challenging. But when I got to War3a.map the whole thing crashed when you go down the pit to War3b.map. I had a lot of enemies in War1 and War2 maps, so idk if that was the problem. Anyways, that was history.


Title: Map Editor FAQ
Post by: Agustoc on March 11, 2010, 10:28:03 pm
What happens is that if I could edit the map or maps of campaigns such as sand, in the first case (the campaign) when I start a new game automatically accept the character put me to the menu.
And in the case of the other maps (capture the flag, etc.) do not appear on the panel or the list I have added new map.
I hope some response, Greetings! :-D
Posted on: March 03, 2010, 02:31:27 AM
Finally I add the modified maps of the campaigns, I would love, to tell me any manager: Dr. Zoa, Morden Tral or someone else if there is any tutorial or the basic things you should know in order to develop a comprehensive campaign that put me links I find it very difficult to find things that not a lot of English. Thanks for all greetings ...  :-D


Title: Re: Map Editor FAQ
Post by: dellx on March 13, 2010, 02:14:20 pm

"The map editor can be used to make entirely original maps."

Dose that mean i can change spell icons (say to colourfull icons) change armor looks, character and enviorment ?






Title: Re: Map Editor FAQ
Post by: #zx.pr0jk on March 13, 2010, 02:29:45 pm
I said original maps. Not original content. But you can do all those things with the Nox Mod Suite. If you create enough images for animations, and distribute your modded gamefiles, you can create an entirely new weapon.


Title: Re: Map Editor FAQ
Post by: Morden Tral on March 13, 2010, 02:58:34 pm
I'm not sure if the modsuite that I have currently in the public domain is the one with the fixed image insertion routines. I know it can do it, just one version had some errors and would mess up about 10% of the time. Honestly I don't have the source anymore to it unless it is on my old computer.

Regardless combining the noxpacker tool to edit item properties / make new items with the video.bag viewer from the modsuite and the mapeditor you could technically make a new game. Technically.....but there are far easier ways to make games then modifying nox.

for anyone else to see your new images you'd have to give them your copy of the video.bag and video.idx


For instance: www.noxhub.net/Downloads/miloavi.avi

i replaced the downward walking animation for the mechanical golem with a dancing forum member to test image modification.


Title: Map Editor FAQ
Post by: Agustoc on March 14, 2010, 12:38:25 am
can make a character who speaks the voice and put a picture as in the campaigns?
I need some advice for scripts where I search?
Sorry to ask something that you should know what happens is that we are just beginning to edit are four thing is that it is very difficult to get things for the nox here (Argentina).


Title: Re: Map Editor FAQ
Post by: Morden Tral on March 14, 2010, 01:27:47 am
Look at the solo maps


Title: Map Editor FAQ
Post by: Agustoc on March 22, 2010, 10:17:32 pm
Hey, even I can not find where the dialogues are stored and how to change the names of the characters who speak to you and your photo, I wondered how <modbuf decoded type="System.Byte[]"> 01 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 ff 00 04 00 00 00 00 80 3f 00 00 00 3f 00 00 80 3f 00 00 00 00 00 00 00 3f 00 00 00 00 00 00 00 0f 00 5a 00 2c 00 5a 00 b4 00 00 00 5a 00 00 00 b4 00 00 00 f0 41 01 00 00 00 00 00 00 3f 0d 53 50 45 4c 4c 5f 49 4e 56 41 4c 49 44 0d 53 50 45 4c 4c 5f 49 4e 56 41 4c 49 44 0d 53 50 45 4c 4c 5f 49 4e 56 41 4c 49 44 0c 41 43 54 49 4f 4e 5f 47 55 41 52 44 04 00 00 01 ce fa ad of 00 00 00 00 88 13 01 01 00 01 02 00 00 00 </ modbuf>
why is the captain, and where variables are stored?? "
greetings
Pd: As you can pondre maps to verify that I am doing things right
 :-D :-D :-D


Title: Re: Map Editor FAQ
Post by: superjackfromeurtha on March 23, 2010, 06:58:58 am
You don't make the dialogue of a living thing with changing his modbux, but with scripting. that means your using these functions:
SetDialog("TypeOfDialog", Character, DialogStartFunctionNumber, DialogEndFunctionNumber)
Type of dialog can be "NEXT", "NORMAL", "YESNO".
Character can be Object("yourcharacter") or a Gvar that is assigned to that object.
DialogStartFunctionNumber is the function with the TellStory().
DialogEndFunctionNumber is the function that executes other things when the dialogue ends, or just nothing which would be 'return'.
Then to give him a character image in his dialogue, you must set his picture by using the function;
StoryPic("picturestring")
For example the string can be TownsMan1Pic, you can find those strings in Other maps. (solo)
Also, tellstory() works like this; TellStory("EntranceSound:?:?:?morden:?"   ,   "TalkString")
That means i'm not sure if that is the talkstring but just put HUMANMALEEATFOOD there and you can find the talk strings in Nox.cfg.
You can find the storypic strings there too I thought?
not the picture with it.. but whatever.

hope that helps..


Title: Map Editor FAQ
Post by: Agustoc on March 25, 2010, 09:21:42 pm
Thanks to superjackfromeurtha the answer was very helpful, my new question is whether it is possible for example if an archer friend or enemy pass normal or cause fire to the wall for example, and the only thing that would fail me to learn is how to change the journal write what I want. saludos espero any concrete answer.


Title: Re: Map Editor FAQ
Post by: superjackfromeurtha on March 26, 2010, 06:35:30 am
You mean letting archers walk past fire? or letting archers fire the wall..

If you mean the last thing, you could *Try* (I have never tryed) to do Attack("yourarcher", FCoordinateY, FCoordinateX)
But it'll probably not work..


Title: Map Editor FAQ
Post by: Agustoc on March 28, 2010, 12:17:55 am
Your answer if it helped me. What happens is that the translator is malfunctioning. The question is how to change, dialogue, and chats. I want to change


Title: Re: Map Editor FAQ
Post by: superjackfromeurtha on March 28, 2010, 02:01:00 pm
I see.
Well, download NXMod suite, so you can open Nox.csf ..
Then you can pick a string and put it in like this,
TellStory("HUMANMALEEATFOOD", "Con2a:RandomSay") <--- String from Nox.csf since that file holds all strings. it'll say hello/good day/beautifull weather isn't it? or something.


Title: Map Editor FAQ
Post by: Agustoc on March 28, 2010, 10:28:18 pm
Thank you very much for being so clear superjackfromeurtha served me well, now I could specify where to save the snapshot of the characters and, with what program I can edit it.


Title: Re: Map Editor FAQ
Post by: Imm0Rtal on March 29, 2010, 11:39:39 am
A little trick is to use the text you wanna say instead of the CSF text string name,

Then the conversation appears:

bad csf, unable to find:  Greetings Heros! Welcome to FUCK FUCK whatever Tavern.

So you can have custom text just with the stuff at the beginning, or make your own .csf


Title: Re: Map Editor FAQ
Post by: Morden Tral on March 29, 2010, 12:29:42 pm
Altering the csf file won't work for anyone that doesn't have your version of the file. Immortals way will work for everyone


Title: Map Editor FAQ
Post by: Agustoc on April 14, 2010, 05:55:38 am
wanted to ask why Nox souite mod wrong, (and I open nox.csf, and when I do a change is saved, but some parts are removed) (you can tell by the size of the file and says "null file") I can say how to modify correctly?


Title: Re: Map Editor FAQ
Post by: Morden Tral on April 14, 2010, 12:39:40 pm
It doesn't work with unicode .csf files, so multi character encoded languages aren't supported.


Title: Map Editor FAQ
Post by: Agustoc on April 20, 2010, 03:44:39 am
So there is no program that can edit files csf?. or change the dialogues and I keep?.
You wanted to know which means 5123.
And if the nox modsuite open all the file contents???
Posted on: April 14, 2010, 05:40:59 PM
Is the only way to edit "noxmodsuite is with C + + right?
Posted on: April 17, 2010, 02:31:42 AM
hello, and I edit with c + +, but when I compile "noxmodsuite" asks me the file 'afxrich.h' if someone has that file I would like to pass it to my email

greetings and thanks :-D :-D :-D


Title: Re: Map Editor FAQ
Post by: Menaus on May 18, 2010, 05:31:59 am
Q: Why does it go back to the server selection screen whenever I try to load my map?


Title: Re: Map Editor FAQ
Post by: superjackfromeurtha on May 18, 2010, 05:42:46 am
There's a wrong modifier box in your map.


Title: Re: Map Editor FAQ
Post by: RogueTeddyBear on June 14, 2010, 01:10:52 am
I opened the map editor back up to look at some object/tile camparisons and got a few glitches. Apparently moving an object with the mouse doesnt refresh the gui view for the object. Also deleting an object causes that type of object to never appear again in the gui view.

Minimizing the editor while in gui map view causes an error dialogue to appear stating "Failed to initialize DirectDraw."

These aren't big issues, just thought I'd throw them out there.


I am on windows vista 32bit.


Title: Re: Map Editor FAQ
Post by: Agustoc on June 14, 2010, 02:43:38 am
Now I can edit the text without any problem csf
now I need help with file topic thing.bin

In the first place I tried to export the image in bmp
second, edit with photoshop, and save it with 24 bit.
third, and then import it automatically closes the program alone.
Question
Could I have some possible solutions to this problem.?


Title: Re: Map Editor FAQ
Post by: superjackfromeurtha on June 14, 2010, 02:55:38 pm
You're talking about video.bin right? Maybe i'm not right..


Title: Re: Map Editor FAQ
Post by: Agustoc on June 14, 2010, 09:33:13 pm
We are talking about the thing.bin file
I hope some help


Title: Re: Map Editor FAQ
Post by: Morden Tral on June 17, 2010, 12:53:11 pm
Make sure you have nxENCRYPT as well as nxDECRYPT, otherwise it can't edit the video.bag


Title: Re: Map Editor FAQ
Post by: Agustoc on August 17, 2010, 04:04:10 am
I do not understand, those two are dll files or is the program I have to use NoxCryptGUI.exe for video.bag.
I tried editing it with photoshop with all possible combinations and always the program closes itself.
that gives me the error is as follows:
(http://img801.imageshack.us/img801/6398/holam.png)

I hope some help, greetings


Title: Re: Map Editor FAQ
Post by: kayden997 on August 18, 2010, 06:02:37 pm
D-OMG! You still have NoX suite!?!0.0!^>.<?

I can't find it anywhere!


Title: Re: Map Editor FAQ
Post by: superjackfromeurtha on August 19, 2010, 11:56:51 am
http://www.noxhub.net/Downloads/NxModSuite.exe (http://www.noxhub.net/Downloads/NxModSuite.exe)
also http://www.noxforum.net/index.php?topic=6059.0   ?


Title: Re: Map Editor FAQ
Post by: #zx.pr0jk on August 19, 2010, 09:42:54 pm
You have nox suite? I never bother to look for it. Link?

...


Title: Re: Map Editor FAQ
Post by: Agustoc on August 27, 2010, 02:31:39 am
morden, need you to tell me where I can get nxENCRYPT and nxDECRYPT. these files are dll.?


Title: Re: Map Editor FAQ
Post by: kayden997 on August 27, 2010, 05:57:04 am
...

WTF?! First of all: false quoting!

And second nox hub downloads was forbidden + last time it was up, it said NoxSuite but it had no hyperlink on it (other ad it tho)
Besides, I did search! It's pointless tho since the only thing I can find is broken links, so don't blame me if I tried


Title: Re: Map Editor FAQ
Post by: Imm0Rtal on August 27, 2010, 04:59:21 pm
WTF?! First of all: false quoting!

And second nox hub downloads was forbidden + last time it was up, it said NoxSuite but it had no hyperlink on it (other ad it tho)
Besides, I did search! It's pointless tho since the only thing I can find is broken links, so don't blame me if I tried

If my xfire profile looked like yours.. (Runescape as the top played game) I wouldn't fucking have it as my signature.


Title: Re: Map Editor FAQ
Post by: Morden Tral on August 27, 2010, 06:01:10 pm
Wow I never bothered to look, but that really is pathetic


Title: Re: Map Editor FAQ
Post by: kayden997 on August 27, 2010, 07:31:59 pm
om nom :x


Title: Re: Map Editor FAQ
Post by: royal666 on August 28, 2010, 07:09:35 am
Are there any mirrors for the latest map editor? I can't seem to get to noxhub.   :-(


Title: Re: Map Editor FAQ
Post by: superjackfromeurtha on August 28, 2010, 10:18:26 am
www.noxhub.net/release/NoxTools.zip (http://www.noxhub.net/release/NoxTools.zip)


Title: Re: Map Editor FAQ
Post by: royal666 on August 28, 2010, 10:29:45 am
Thanks


Title: Re: Map Editor FAQ
Post by: EzeBassi1 on June 20, 2011, 10:24:57 pm
If you translate them in Spanish nox step 10 pesos per paypal XD!!!


Title: Re: Map Editor FAQ
Post by: #zx.pr0jk on June 21, 2011, 01:19:39 am
Were you already banned for being foreign?


Title: Re: Map Editor FAQ
Post by: royal666 on March 27, 2012, 05:04:33 am
I want to use bag tool but I get this
Quote
Cannot find nox directory in the registry You can try reinstalling Nox to fix this..
. I did that but I still get error, I have a feeling im going to have to go into the registry and change/change it myself. Im in regedit but where do i go?

Edit: I found a key called path which says "C:\Program Files (x86)\Nox\" in string, this seems correct however.


Title: Re: Map Editor FAQ
Post by: Morden Tral on March 27, 2012, 12:19:40 pm
Bag tool won't need nox isntalled if you drop the files into the /bin/ folder


Title: Re: Map Editor FAQ
Post by: Noxian on August 25, 2012, 03:46:32 pm
Any info on how to use it?I installed it and i Have  the folder dunno what to do
Any replies will be appreciated


Title: Re: Map Editor FAQ
Post by: NOLIMIT12 on August 26, 2012, 12:25:33 am
Any info on how to use it?I installed it and i Have  the folder dunno what to do
Any replies will be appreciated

what you stuck on opening a map or opening it in general?


Title: Re: Map Editor FAQ
Post by: Perfect on September 25, 2012, 09:29:10 am
Noxian, find me in Skype. I'll teach u how to do things there.