Morden Tral
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« Reply #30 on: February 13, 2012, 03:03:51 PM » |
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AHA!
Took wasting all of my day at work (its cool, was going to be bored anyway), but the noxmodsuite is now updated with the last thing.bin lib that I made. There should be quite a few speed improvements (or the reverse...newer lib loads more information) as well as a few new items that wouldn't load under the new one.
Attached to this post.
Someday maybe i'll go back and make it load less, but w/e, thing.bin loading speed doesn't concern me as much as accuracy.
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Stavros
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« Reply #31 on: February 13, 2012, 03:11:55 PM » |
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Wow that is awesome Mord, there's things there I didn't even notice were gone. A++ thanks a million man I'm sure I'm not the only one who is frothing at the mouth right now.
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Morden Tral
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« Reply #32 on: February 13, 2012, 03:21:02 PM » |
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Yeah I know for sure that the thing.bin class i'm using now for it is byte perfect (not a single missing thing) because it is what I used to load/convert/reload the thing.bin in the nox packer class.
Shouldn't have anything missing anymore...anywhere.
As for insertion errors....dunno where I left that but I seem to remember it having issues sometimes....meh
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philliyxx
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!M NOT $|_@yE|2 !!!mUAHAHAAAHHAFHHH
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« Reply #33 on: February 13, 2012, 06:01:51 PM » |
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woot
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Morden Tral
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« Reply #34 on: February 14, 2012, 09:50:35 AM » |
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Looks like I had a newer version of the video.bag code laying around as well, integrating it today for shits n giggles.
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PuffCaKe
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« Reply #35 on: July 30, 2012, 05:01:56 PM » |
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Hey, just a quick question, would you be able to change the sprites and map textures to a higher res and release it as "nox 2" to make more people interested? I don't mean for profit or anything but to make the game a better quality, that way people don't dump the game the moment they see it (if they are new) and will instead try playing for a longer time giving them the realization of how amazing the fast paced game is.
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Morden Tral
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« Reply #36 on: July 30, 2012, 05:37:56 PM » |
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That depends, are you a godly artist and can draw better than phil robb?
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PuffCaKe
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« Reply #37 on: July 30, 2012, 06:34:10 PM » |
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FUCK YES!!!! I would love to do something like this, I just need the know how, I have a newer version of Photoshop so I could edit pictures/import scans of drawings. I just don't know much about sprites. But there is no time like the present to learn.
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PuffCaKe
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« Reply #38 on: July 30, 2012, 06:49:00 PM » |
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If Were to do this I would probably not recreate the entire sprite, I would just modify the old one to have about.... umm 1000000 more pixels. 
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Morden Tral
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« Reply #39 on: July 30, 2012, 09:12:43 PM » |
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That isn't how it work
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PuffCaKe
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« Reply #40 on: July 30, 2012, 11:41:46 PM » |
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I know, it is not like I am just going to run it through Photoshop and make more pixels, there is some artistic talent involved... unless you mean something else...
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Morden Tral
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« Reply #41 on: July 31, 2012, 08:38:03 AM » |
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I mean everything, the original sprites were rendered from 3D models. The amount of images you would have to manually redraw and make look better (which you can't) is staggering and not going to happen.
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PuffCaKe
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« Reply #42 on: July 31, 2012, 09:23:51 PM » |
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Waita burst my bubble... BHAHAHAHAHAHAHAHahahahahah~!
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Morden Tral
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« Reply #43 on: August 01, 2012, 08:23:29 AM » |
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Way to be 11 years old in a forum for a 12 year old game.
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NOLIMIT12
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First 7 2004-11-21
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« Reply #44 on: August 01, 2012, 08:36:26 AM » |
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holy shit never seen this thread befor. last i heard that you couldn't mod anything in the video bag. stavro's still working on shit?
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