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62751 Posts in 4100 Topics by 2523 Members - Latest Member: noseykido September 10, 2010, 11:25:30 AM
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Author Topic: 3D Weapons Design  (Read 2849 times)
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« Reply #60 on: February 01, 2010, 02:02:31 PM »

The difference between that and the others though, was the spot never showed up.

Plus, his root bone is his pelvis.

Also, I'm going to link a .max version of the scout so that it won't be lost in the event I decide to reformat my hard drive to procrastinate for a bit longer.

I'm working on generating normal maps from high poly models. So I can cut down on poly count even further! 5 polygon health pot!
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